113 lines
2.9 KiB
JavaScript
113 lines
2.9 KiB
JavaScript
import { Texture } from './Texture.js';
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import { ClampToEdgeWrapping, NearestFilter } from '../constants.js';
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/**
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* Creates a three-dimensional texture from raw data, with parameters to
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* divide it into width, height, and depth.
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*
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* @augments Texture
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*/
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class Data3DTexture extends Texture {
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/**
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* Constructs a new data array texture.
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*
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* @param {?TypedArray} [data=null] - The buffer data.
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* @param {number} [width=1] - The width of the texture.
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* @param {number} [height=1] - The height of the texture.
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* @param {number} [depth=1] - The depth of the texture.
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*/
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constructor( data = null, width = 1, height = 1, depth = 1 ) {
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// We're going to add .setXXX() methods for setting properties later.
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// Users can still set in Data3DTexture directly.
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//
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// const texture = new THREE.Data3DTexture( data, width, height, depth );
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// texture.anisotropy = 16;
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//
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// See #14839
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super( null );
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/**
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* This flag can be used for type testing.
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*
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* @type {boolean}
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* @readonly
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* @default true
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*/
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this.isData3DTexture = true;
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/**
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* The image definition of a data texture.
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*
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* @type {{data:TypedArray,width:number,height:number,depth:number}}
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*/
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this.image = { data, width, height, depth };
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/**
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* How the texture is sampled when a texel covers more than one pixel.
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*
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* Overwritten and set to `NearestFilter` by default.
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*
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* @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
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* @default NearestFilter
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*/
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this.magFilter = NearestFilter;
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/**
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* How the texture is sampled when a texel covers less than one pixel.
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*
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* Overwritten and set to `NearestFilter` by default.
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*
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* @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
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* @default NearestFilter
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*/
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this.minFilter = NearestFilter;
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/**
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* This defines how the texture is wrapped in the depth and corresponds to
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* *W* in UVW mapping.
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*
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* @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
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* @default ClampToEdgeWrapping
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*/
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this.wrapR = ClampToEdgeWrapping;
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/**
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* Whether to generate mipmaps (if possible) for a texture.
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*
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* Overwritten and set to `false` by default.
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*
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* @type {boolean}
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* @default false
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*/
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this.generateMipmaps = false;
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/**
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* If set to `true`, the texture is flipped along the vertical axis when
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* uploaded to the GPU.
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*
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* Overwritten and set to `false` by default.
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*
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* @type {boolean}
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* @default false
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*/
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this.flipY = false;
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/**
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* Specifies the alignment requirements for the start of each pixel row in memory.
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*
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* Overwritten and set to `1` by default.
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*
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* @type {boolean}
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* @default 1
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*/
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this.unpackAlignment = 1;
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}
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}
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export { Data3DTexture };
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