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|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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|
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
|
||||
m_Name: Readme
|
||||
m_EditorClassIdentifier:
|
||||
icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
|
||||
title: URP Empty Template
|
||||
sections:
|
||||
- heading: Welcome to the Universal Render Pipeline
|
||||
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
||||
linkText:
|
||||
url:
|
||||
- heading: URP Documentation
|
||||
text:
|
||||
linkText: Read more about URP
|
||||
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
||||
- heading: Forums
|
||||
text:
|
||||
linkText: Get answers and support
|
||||
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
||||
- heading: Report bugs
|
||||
text:
|
||||
linkText: Submit a report
|
||||
url: https://unity3d.com/unity/qa/bug-reporting
|
||||
loadedLayout: 1
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|
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|
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guid: f3ad3d6e7315e5741bd30c477da26241
|
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||||
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,190 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using URDF;
|
||||
|
||||
public class URDFImporterEditor : EditorWindow
|
||||
{
|
||||
private string urdfFilePath = "";
|
||||
private Object selectedURDF;
|
||||
private bool ignoreURDFScale = true; // Default to true - assume models are already in meters
|
||||
private float jointPositionScale = 1.0f; // Scale joint positions - default 1.0 (no scaling)
|
||||
|
||||
[MenuItem("Assets/Import URDF")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
URDFImporterEditor window = GetWindow<URDFImporterEditor>("URDF Importer");
|
||||
window.Show();
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Import URDF", true)]
|
||||
public static bool ValidateImportURDF()
|
||||
{
|
||||
// Only enable if we're in the editor
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.Label("URDF Robot Importer", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.HelpBox(
|
||||
"Select a URDF file to import. The importer will create a GameObject hierarchy " +
|
||||
"with correct parent-child relationships and pivot points.",
|
||||
MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// File selection
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("URDF File:", GUILayout.Width(100));
|
||||
|
||||
selectedURDF = EditorGUILayout.ObjectField(
|
||||
selectedURDF,
|
||||
typeof(Object),
|
||||
false,
|
||||
GUILayout.ExpandWidth(true));
|
||||
|
||||
if (selectedURDF != null)
|
||||
{
|
||||
string assetPath = AssetDatabase.GetAssetPath(selectedURDF);
|
||||
if (assetPath.EndsWith(".urdf"))
|
||||
{
|
||||
urdfFilePath = Path.Combine(Application.dataPath, assetPath.Substring("Assets/".Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("Please select a .urdf file", MessageType.Warning);
|
||||
selectedURDF = null;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Scale options
|
||||
ignoreURDFScale = EditorGUILayout.Toggle(
|
||||
new GUIContent("Ignore URDF Scale",
|
||||
"If checked, models are assumed to be already scaled to meters. " +
|
||||
"If unchecked, URDF scale values (typically 0.001 for millimeter models) will be applied."),
|
||||
ignoreURDFScale);
|
||||
|
||||
if (ignoreURDFScale)
|
||||
{
|
||||
jointPositionScale = EditorGUILayout.FloatField(
|
||||
new GUIContent("Joint Position Scale",
|
||||
"Scale factor for joint positions. Use 1000 if models were scaled from millimeters to meters. " +
|
||||
"Use 1.0 if joint positions are already correct."),
|
||||
jointPositionScale);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Import button
|
||||
GUI.enabled = !string.IsNullOrEmpty(urdfFilePath) && File.Exists(urdfFilePath);
|
||||
if (GUILayout.Button("Import URDF", GUILayout.Height(30)))
|
||||
{
|
||||
ImportURDF();
|
||||
}
|
||||
GUI.enabled = true;
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Quick import from context menu
|
||||
if (Event.current.type == EventType.ContextClick)
|
||||
{
|
||||
GenericMenu menu = new GenericMenu();
|
||||
menu.AddItem(new GUIContent("Import Selected URDF"), false, () =>
|
||||
{
|
||||
if (Selection.activeObject != null)
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
|
||||
if (path.EndsWith(".urdf"))
|
||||
{
|
||||
selectedURDF = Selection.activeObject;
|
||||
urdfFilePath = Path.Combine(Application.dataPath, path.Substring("Assets/".Length));
|
||||
ImportURDF();
|
||||
}
|
||||
}
|
||||
});
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Import URDF (Selected)", true)]
|
||||
public static bool ValidateImportSelectedURDF()
|
||||
{
|
||||
if (Selection.activeObject == null)
|
||||
return false;
|
||||
|
||||
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
|
||||
return path.EndsWith(".urdf");
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Import URDF (Selected)")]
|
||||
public static void ImportSelectedURDF()
|
||||
{
|
||||
if (Selection.activeObject == null)
|
||||
{
|
||||
Debug.LogError("No URDF file selected");
|
||||
return;
|
||||
}
|
||||
|
||||
string assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);
|
||||
if (!assetPath.EndsWith(".urdf"))
|
||||
{
|
||||
Debug.LogError("Selected file is not a URDF file");
|
||||
return;
|
||||
}
|
||||
|
||||
string fullPath = Path.Combine(Application.dataPath, assetPath.Substring("Assets/".Length));
|
||||
// Default to ignoring scale (assuming models are in meters) with no joint position scaling
|
||||
ImportURDFFile(fullPath, ignoreScale: true, jointPositionScale: 1.0f);
|
||||
}
|
||||
|
||||
private void ImportURDF()
|
||||
{
|
||||
if (string.IsNullOrEmpty(urdfFilePath) || !File.Exists(urdfFilePath))
|
||||
{
|
||||
EditorUtility.DisplayDialog("Error", "Please select a valid URDF file", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
ImportURDFFile(urdfFilePath, ignoreURDFScale, ignoreURDFScale ? jointPositionScale : 1.0f);
|
||||
}
|
||||
|
||||
private static void ImportURDFFile(string urdfFilePath, bool ignoreScale = true, float jointPositionScale = 1.0f)
|
||||
{
|
||||
try
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Importing URDF", "Parsing URDF file...", 0f);
|
||||
|
||||
GameObject robotRoot = URDFImporter.ImportURDF(urdfFilePath, null, ignoreScale, jointPositionScale);
|
||||
|
||||
if (robotRoot != null)
|
||||
{
|
||||
// Select the imported robot in the hierarchy
|
||||
Selection.activeGameObject = robotRoot;
|
||||
EditorGUIUtility.PingObject(robotRoot);
|
||||
|
||||
Debug.Log($"Successfully imported URDF robot: {robotRoot.name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayDialog("Import Failed", "Failed to import URDF file. Check console for errors.", "OK");
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError($"Error importing URDF: {e.Message}\n{e.StackTrace}");
|
||||
EditorUtility.DisplayDialog("Import Error", $"Error importing URDF: {e.Message}", "OK");
|
||||
}
|
||||
finally
|
||||
{
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b8e96830bdfb80b498d35eea0bef6ea1
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d7472498ac15b849a1c8cd0e99aa567
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,122 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Automatically sets up a full-screen Canvas and creates a Window on scene start.
|
||||
/// Attach this component to any GameObject in the scene.
|
||||
/// </summary>
|
||||
public class UIInitializer : MonoBehaviour
|
||||
{
|
||||
[Header("Window Settings")]
|
||||
[SerializeField] private string windowTitle = "Window";
|
||||
[SerializeField] private Vector2 windowSize = new Vector2(600, 400);
|
||||
[SerializeField] private Vector2 windowPosition = Vector2.zero;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetupCanvas();
|
||||
SetupEventSystem();
|
||||
CreateWindow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a full-screen Canvas if one doesn't exist
|
||||
/// </summary>
|
||||
private void SetupCanvas()
|
||||
{
|
||||
Canvas existingCanvas = FindObjectOfType<Canvas>();
|
||||
if (existingCanvas != null)
|
||||
{
|
||||
Debug.Log("Canvas already exists, using existing canvas.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create Canvas GameObject
|
||||
GameObject canvasObj = new GameObject("Canvas");
|
||||
Canvas canvas = canvasObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
canvas.sortingOrder = 0;
|
||||
|
||||
// Add CanvasScaler
|
||||
CanvasScaler scaler = canvasObj.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
scaler.matchWidthOrHeight = 0.5f;
|
||||
|
||||
// Add GraphicRaycaster
|
||||
canvasObj.AddComponent<GraphicRaycaster>();
|
||||
|
||||
Debug.Log("Canvas created successfully.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets up EventSystem with InputSystemUIInputModule for new Input System
|
||||
/// </summary>
|
||||
private void SetupEventSystem()
|
||||
{
|
||||
EventSystem existingEventSystem = FindObjectOfType<EventSystem>();
|
||||
if (existingEventSystem != null)
|
||||
{
|
||||
Debug.Log("EventSystem already exists, checking InputSystemUIInputModule...");
|
||||
|
||||
// Check if InputSystemUIInputModule exists
|
||||
if (existingEventSystem.GetComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>() == null)
|
||||
{
|
||||
// Remove old StandaloneInputModule if it exists
|
||||
var oldModule = existingEventSystem.GetComponent<StandaloneInputModule>();
|
||||
if (oldModule != null)
|
||||
{
|
||||
DestroyImmediate(oldModule);
|
||||
}
|
||||
|
||||
// Add InputSystemUIInputModule
|
||||
existingEventSystem.gameObject.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
|
||||
Debug.Log("Added InputSystemUIInputModule to existing EventSystem.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Create EventSystem GameObject
|
||||
GameObject eventSystemObj = new GameObject("EventSystem");
|
||||
EventSystem eventSystem = eventSystemObj.AddComponent<EventSystem>();
|
||||
|
||||
// Add InputSystemUIInputModule for new Input System
|
||||
eventSystemObj.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
|
||||
|
||||
Debug.Log("EventSystem with InputSystemUIInputModule created successfully.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and positions a Window
|
||||
/// </summary>
|
||||
private void CreateWindow()
|
||||
{
|
||||
Canvas canvas = FindObjectOfType<Canvas>();
|
||||
if (canvas == null)
|
||||
{
|
||||
Debug.LogError("Cannot create window: Canvas not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Create Window GameObject
|
||||
GameObject windowObj = new GameObject("Window");
|
||||
windowObj.transform.SetParent(canvas.transform, false);
|
||||
|
||||
// Add Window component
|
||||
Window window = windowObj.AddComponent<Window>();
|
||||
window.SetTitle(windowTitle);
|
||||
|
||||
// Set window position
|
||||
RectTransform windowRect = windowObj.GetComponent<RectTransform>();
|
||||
if (windowRect != null)
|
||||
{
|
||||
windowRect.anchoredPosition = windowPosition;
|
||||
}
|
||||
|
||||
Debug.Log($"Window '{windowTitle}' created successfully.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7148f74c3b1729044bcac6e24618c7c6
|
||||
|
|
@ -0,0 +1,308 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A draggable window component with title bar dragging and close button functionality.
|
||||
/// Automatically creates UI structure on Awake.
|
||||
/// </summary>
|
||||
public class Window : MonoBehaviour
|
||||
{
|
||||
[Header("Window Settings")]
|
||||
[SerializeField] private Vector2 windowSize = new Vector2(600, 400);
|
||||
[SerializeField] private string windowTitle = "Window";
|
||||
[SerializeField] private Color backgroundColor = new Color(0.2f, 0.2f, 0.2f, 1f);
|
||||
[SerializeField] private Color titleBarColor = new Color(0.3f, 0.3f, 0.3f, 1f);
|
||||
[SerializeField] private float titleBarHeight = 30f;
|
||||
|
||||
private RectTransform rectTransform;
|
||||
private RectTransform titleBarRect;
|
||||
private Image titleBarImage;
|
||||
private bool isDragging = false;
|
||||
private Vector2 dragOffset;
|
||||
private bool wasMouseDownLastFrame = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
if (rectTransform == null)
|
||||
{
|
||||
rectTransform = gameObject.AddComponent<RectTransform>();
|
||||
}
|
||||
|
||||
CreateUIStructure();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Fallback: Check for mouse down on title bar if interface didn't fire
|
||||
bool isMouseDown = Mouse.current.leftButton.isPressed;
|
||||
if (isMouseDown && !wasMouseDownLastFrame && !isDragging)
|
||||
{
|
||||
CheckTitleBarClick();
|
||||
}
|
||||
wasMouseDownLastFrame = isMouseDown;
|
||||
|
||||
HandleDragging();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fallback method to check if mouse clicked on title bar using raycasting
|
||||
/// </summary>
|
||||
private void CheckTitleBarClick()
|
||||
{
|
||||
Debug.Log("CheckTitleBarClick");
|
||||
if (EventSystem.current == null) return;
|
||||
|
||||
Vector2 mousePosition = Mouse.current.position.ReadValue();
|
||||
|
||||
// Use EventSystem to raycast
|
||||
PointerEventData pointerData = new PointerEventData(EventSystem.current);
|
||||
pointerData.position = mousePosition;
|
||||
|
||||
var results = new System.Collections.Generic.List<RaycastResult>();
|
||||
EventSystem.current.RaycastAll(pointerData, results);
|
||||
|
||||
foreach (var result in results)
|
||||
{
|
||||
// Check if we hit the title bar (but not the close button or its children)
|
||||
Transform hitTransform = result.gameObject.transform;
|
||||
if (hitTransform.name == "TitleBar" && hitTransform.IsChildOf(transform))
|
||||
{
|
||||
OnTitleBarPointerDown(mousePosition);
|
||||
break;
|
||||
}
|
||||
// If we hit a child of TitleBar, check if it's not the close button
|
||||
else if (hitTransform.IsChildOf(transform.Find("TitleBar")))
|
||||
{
|
||||
// Skip if it's the close button or its children
|
||||
if (!hitTransform.name.Contains("CloseButton") && hitTransform.parent != null && hitTransform.parent.name != "CloseButton")
|
||||
{
|
||||
OnTitleBarPointerDown(mousePosition);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the UI structure: background, title bar, close button, and content area
|
||||
/// </summary>
|
||||
private void CreateUIStructure()
|
||||
{
|
||||
// Set up root RectTransform
|
||||
rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
rectTransform.pivot = new Vector2(0.5f, 0.5f);
|
||||
rectTransform.sizeDelta = windowSize;
|
||||
rectTransform.anchoredPosition = Vector2.zero;
|
||||
|
||||
// Create Background
|
||||
GameObject backgroundObj = new GameObject("Background");
|
||||
backgroundObj.transform.SetParent(transform, false);
|
||||
Image backgroundImage = backgroundObj.AddComponent<Image>();
|
||||
backgroundImage.color = backgroundColor;
|
||||
|
||||
RectTransform backgroundRect = backgroundObj.GetComponent<RectTransform>();
|
||||
backgroundRect.anchorMin = Vector2.zero;
|
||||
backgroundRect.anchorMax = Vector2.one;
|
||||
backgroundRect.sizeDelta = Vector2.zero;
|
||||
backgroundRect.anchoredPosition = Vector2.zero;
|
||||
|
||||
// Create Title Bar
|
||||
GameObject titleBarObj = new GameObject("TitleBar");
|
||||
titleBarObj.transform.SetParent(transform, false);
|
||||
Image titleBarImage = titleBarObj.AddComponent<Image>();
|
||||
titleBarImage.color = titleBarColor;
|
||||
|
||||
titleBarRect = titleBarObj.GetComponent<RectTransform>();
|
||||
titleBarRect.anchorMin = new Vector2(0, 1);
|
||||
titleBarRect.anchorMax = new Vector2(1, 1);
|
||||
titleBarRect.pivot = new Vector2(0.5f, 1);
|
||||
titleBarRect.sizeDelta = new Vector2(0, titleBarHeight);
|
||||
titleBarRect.anchoredPosition = new Vector2(0, 0);
|
||||
this.titleBarImage = titleBarImage;
|
||||
|
||||
// Add TitleBarDragHandler component for dragging
|
||||
TitleBarDragHandler dragHandler = titleBarObj.AddComponent<TitleBarDragHandler>();
|
||||
dragHandler.Initialize(this);
|
||||
|
||||
// Create Title Text
|
||||
GameObject titleTextObj = new GameObject("TitleText");
|
||||
titleTextObj.transform.SetParent(titleBarObj.transform, false);
|
||||
Text titleText = titleTextObj.AddComponent<Text>();
|
||||
titleText.text = windowTitle;
|
||||
titleText.color = Color.white;
|
||||
titleText.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||
titleText.fontSize = 14;
|
||||
titleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
RectTransform titleTextRect = titleTextObj.GetComponent<RectTransform>();
|
||||
titleTextRect.anchorMin = new Vector2(0, 0);
|
||||
titleTextRect.anchorMax = new Vector2(1, 1);
|
||||
titleTextRect.sizeDelta = new Vector2(-60, 0); // Leave space for close button
|
||||
titleTextRect.anchoredPosition = new Vector2(10, 0);
|
||||
|
||||
// Create Close Button
|
||||
GameObject closeButtonObj = new GameObject("CloseButton");
|
||||
closeButtonObj.transform.SetParent(titleBarObj.transform, false);
|
||||
Image closeButtonImage = closeButtonObj.AddComponent<Image>();
|
||||
closeButtonImage.color = new Color(0.5f, 0.5f, 0.5f, 1f);
|
||||
|
||||
Button closeButton = closeButtonObj.AddComponent<Button>();
|
||||
ColorBlock colors = closeButton.colors;
|
||||
colors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1f);
|
||||
colors.highlightedColor = new Color(0.8f, 0.2f, 0.2f, 1f);
|
||||
colors.pressedColor = new Color(0.6f, 0.1f, 0.1f, 1f);
|
||||
closeButton.colors = colors;
|
||||
closeButton.onClick.AddListener(OnCloseButtonClicked);
|
||||
|
||||
RectTransform closeButtonRect = closeButtonObj.GetComponent<RectTransform>();
|
||||
closeButtonRect.anchorMin = new Vector2(1, 0);
|
||||
closeButtonRect.anchorMax = new Vector2(1, 1);
|
||||
closeButtonRect.pivot = new Vector2(1, 0.5f);
|
||||
closeButtonRect.sizeDelta = new Vector2(30, 0);
|
||||
closeButtonRect.anchoredPosition = new Vector2(0, 0);
|
||||
|
||||
// Create Close Button Text (X)
|
||||
GameObject closeButtonTextObj = new GameObject("Text");
|
||||
closeButtonTextObj.transform.SetParent(closeButtonObj.transform, false);
|
||||
Text closeButtonText = closeButtonTextObj.AddComponent<Text>();
|
||||
closeButtonText.text = "X";
|
||||
closeButtonText.color = Color.white;
|
||||
closeButtonText.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||
closeButtonText.fontSize = 16;
|
||||
closeButtonText.alignment = TextAnchor.MiddleCenter;
|
||||
closeButtonText.fontStyle = FontStyle.Bold;
|
||||
|
||||
RectTransform closeButtonTextRect = closeButtonTextObj.GetComponent<RectTransform>();
|
||||
closeButtonTextRect.anchorMin = Vector2.zero;
|
||||
closeButtonTextRect.anchorMax = Vector2.one;
|
||||
closeButtonTextRect.sizeDelta = Vector2.zero;
|
||||
closeButtonTextRect.anchoredPosition = Vector2.zero;
|
||||
|
||||
// Create Content Area
|
||||
GameObject contentAreaObj = new GameObject("ContentArea");
|
||||
contentAreaObj.transform.SetParent(transform, false);
|
||||
RectTransform contentAreaRect = contentAreaObj.AddComponent<RectTransform>();
|
||||
contentAreaRect.anchorMin = new Vector2(0, 0);
|
||||
contentAreaRect.anchorMax = new Vector2(1, 1);
|
||||
contentAreaRect.sizeDelta = new Vector2(0, -titleBarHeight);
|
||||
contentAreaRect.anchoredPosition = new Vector2(0, 0);
|
||||
|
||||
// Create Placeholder Text
|
||||
GameObject placeholderTextObj = new GameObject("PlaceholderText");
|
||||
placeholderTextObj.transform.SetParent(contentAreaObj.transform, false);
|
||||
Text placeholderText = placeholderTextObj.AddComponent<Text>();
|
||||
placeholderText.text = "Content Area";
|
||||
placeholderText.color = new Color(0.8f, 0.8f, 0.8f, 1f);
|
||||
placeholderText.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||
placeholderText.fontSize = 12;
|
||||
placeholderText.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
RectTransform placeholderTextRect = placeholderTextObj.GetComponent<RectTransform>();
|
||||
placeholderTextRect.anchorMin = Vector2.zero;
|
||||
placeholderTextRect.anchorMax = Vector2.one;
|
||||
placeholderTextRect.sizeDelta = Vector2.zero;
|
||||
placeholderTextRect.anchoredPosition = Vector2.zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when pointer is pressed down on the title bar
|
||||
/// </summary>
|
||||
public void OnTitleBarPointerDown(Vector2 screenPosition)
|
||||
{
|
||||
isDragging = true;
|
||||
RectTransform parentRect = rectTransform.parent as RectTransform;
|
||||
if (parentRect != null)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
parentRect,
|
||||
screenPosition,
|
||||
null,
|
||||
out Vector2 localPoint
|
||||
);
|
||||
// Calculate offset from mouse position to window's current position
|
||||
dragOffset = localPoint - rectTransform.anchoredPosition;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles window dragging in Update loop
|
||||
/// </summary>
|
||||
private void HandleDragging()
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
if (Mouse.current.leftButton.isPressed)
|
||||
{
|
||||
Vector2 mousePosition = Mouse.current.position.ReadValue();
|
||||
RectTransform parentRect = rectTransform.parent as RectTransform;
|
||||
if (parentRect != null)
|
||||
{
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
parentRect,
|
||||
mousePosition,
|
||||
null,
|
||||
out Vector2 localPoint
|
||||
);
|
||||
rectTransform.anchoredPosition = localPoint - dragOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isDragging = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when close button is clicked
|
||||
/// </summary>
|
||||
private void OnCloseButtonClicked()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the window title
|
||||
/// </summary>
|
||||
public void SetTitle(string title)
|
||||
{
|
||||
windowTitle = title;
|
||||
Transform titleTextTransform = transform.Find("TitleBar/TitleText");
|
||||
if (titleTextTransform != null)
|
||||
{
|
||||
Text titleText = titleTextTransform.GetComponent<Text>();
|
||||
if (titleText != null)
|
||||
{
|
||||
titleText.text = title;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper component for handling title bar drag events
|
||||
/// </summary>
|
||||
public class TitleBarDragHandler : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
private Window window;
|
||||
|
||||
public void Initialize(Window windowComponent)
|
||||
{
|
||||
window = windowComponent;
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (window != null)
|
||||
{
|
||||
window.OnTitleBarPointerDown(eventData.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c373d34396797b8409702cdd08c931a4
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f5f15d11aa8ee414a8666922b45f56d5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace URDF
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility class for converting between URDF coordinate system (right-handed, Z-up)
|
||||
/// and Unity coordinate system (left-handed, Y-up)
|
||||
/// </summary>
|
||||
public static class URDFCoordinateConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert URDF position (right-handed, Z-up) to Unity position (left-handed, Y-up)
|
||||
/// Conversion: (x, y, z) -> (x, -z, y)
|
||||
/// </summary>
|
||||
public static Vector3 ConvertPosition(Vector3 urdfPosition)
|
||||
{
|
||||
return new Vector3(urdfPosition.x, -urdfPosition.z, urdfPosition.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert URDF rotation (RPY in right-handed, Z-up) to Unity rotation (left-handed, Y-up)
|
||||
/// </summary>
|
||||
public static Quaternion ConvertRotation(Vector3 rpy)
|
||||
{
|
||||
// Convert RPY to Euler angles in Unity coordinate system
|
||||
// RPY: Roll (around X), Pitch (around Y), Yaw (around Z)
|
||||
// Unity: X, Y, Z rotations in left-handed system
|
||||
|
||||
// First convert RPY to quaternion in URDF system, then convert to Unity
|
||||
Quaternion roll = Quaternion.AngleAxis(rpy.x * Mathf.Rad2Deg, Vector3.right);
|
||||
Quaternion pitch = Quaternion.AngleAxis(rpy.y * Mathf.Rad2Deg, Vector3.up);
|
||||
Quaternion yaw = Quaternion.AngleAxis(rpy.z * Mathf.Rad2Deg, Vector3.forward);
|
||||
|
||||
// In URDF: rotation order is typically Roll-Pitch-Yaw
|
||||
Quaternion urdfRotation = yaw * pitch * roll;
|
||||
|
||||
// Convert from URDF (right-handed, Z-up) to Unity (left-handed, Y-up)
|
||||
// This is a coordinate system transformation
|
||||
Matrix4x4 urdfToUnity = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one);
|
||||
urdfToUnity.m00 = 1; urdfToUnity.m01 = 0; urdfToUnity.m02 = 0;
|
||||
urdfToUnity.m10 = 0; urdfToUnity.m11 = 0; urdfToUnity.m12 = -1;
|
||||
urdfToUnity.m20 = 0; urdfToUnity.m21 = 1; urdfToUnity.m22 = 0;
|
||||
|
||||
// Alternative approach: directly convert Euler angles
|
||||
// URDF: X=right, Y=forward, Z=up
|
||||
// Unity: X=right, Y=up, Z=forward
|
||||
// So: Unity X = URDF X, Unity Y = URDF Z, Unity Z = -URDF Y
|
||||
|
||||
float unityX = rpy.x * Mathf.Rad2Deg; // Roll stays the same
|
||||
float unityY = rpy.z * Mathf.Rad2Deg; // Yaw becomes Y rotation
|
||||
float unityZ = -rpy.y * Mathf.Rad2Deg; // Pitch becomes -Z rotation
|
||||
|
||||
return Quaternion.Euler(unityX, unityY, unityZ);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert URDF axis (right-handed, Z-up) to Unity axis (left-handed, Y-up)
|
||||
/// </summary>
|
||||
public static Vector3 ConvertAxis(Vector3 urdfAxis)
|
||||
{
|
||||
return new Vector3(urdfAxis.x, -urdfAxis.z, urdfAxis.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 356a7ce62aadb3b4e9442b0cf21f3bf5
|
||||
|
|
@ -0,0 +1,313 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace URDF
|
||||
{
|
||||
/// <summary>
|
||||
/// Main URDF importer that creates Unity GameObjects from URDF data
|
||||
/// </summary>
|
||||
public static class URDFImporter
|
||||
{
|
||||
/// <summary>
|
||||
/// Import a URDF file and create a GameObject hierarchy in the scene
|
||||
/// </summary>
|
||||
/// <param name="urdfFilePath">Path to the URDF file</param>
|
||||
/// <param name="parentTransform">Parent transform to attach the robot to (null = scene root)</param>
|
||||
/// <param name="ignoreURDFScale">If true, ignores URDF scale values (useful if models are already scaled to meters)</param>
|
||||
/// <param name="jointPositionScale">Scale factor to apply to joint positions (default 1.0). Use 1000 if models were scaled from mm to m.</param>
|
||||
/// <returns>Root GameObject of the imported robot</returns>
|
||||
public static GameObject ImportURDF(string urdfFilePath, Transform parentTransform = null, bool ignoreURDFScale = false, float jointPositionScale = 1.0f)
|
||||
{
|
||||
// Parse URDF
|
||||
URDFRobot robot = URDFParser.ParseURDF(urdfFilePath);
|
||||
if (robot == null)
|
||||
{
|
||||
Debug.LogError("Failed to parse URDF file");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Create root GameObject
|
||||
GameObject rootObject = new GameObject(robot.name);
|
||||
if (parentTransform != null)
|
||||
{
|
||||
rootObject.transform.SetParent(parentTransform);
|
||||
}
|
||||
|
||||
// Create a dictionary to store link GameObjects
|
||||
Dictionary<string, GameObject> linkGameObjects = new Dictionary<string, GameObject>();
|
||||
|
||||
// First pass: Create all link GameObjects
|
||||
foreach (var linkPair in robot.links)
|
||||
{
|
||||
string linkName = linkPair.Key;
|
||||
URDFLink link = linkPair.Value;
|
||||
|
||||
GameObject linkObject = new GameObject(linkName);
|
||||
linkGameObjects[linkName] = linkObject;
|
||||
|
||||
// Set as child of root for now (will be reparented based on joints)
|
||||
linkObject.transform.SetParent(rootObject.transform);
|
||||
}
|
||||
|
||||
// Second pass: Set up joint hierarchy and apply transforms
|
||||
foreach (var jointPair in robot.joints)
|
||||
{
|
||||
URDFJoint joint = jointPair.Value;
|
||||
|
||||
if (!linkGameObjects.ContainsKey(joint.parentLink) ||
|
||||
!linkGameObjects.ContainsKey(joint.childLink))
|
||||
{
|
||||
Debug.LogWarning($"Joint {joint.name} references missing links: parent={joint.parentLink}, child={joint.childLink}");
|
||||
continue;
|
||||
}
|
||||
|
||||
GameObject parentObject = linkGameObjects[joint.parentLink];
|
||||
GameObject childObject = linkGameObjects[joint.childLink];
|
||||
|
||||
// Parent child to parent
|
||||
childObject.transform.SetParent(parentObject.transform);
|
||||
|
||||
// Apply joint origin as local transform
|
||||
Vector3 unityPosition = URDFCoordinateConverter.ConvertPosition(joint.origin.xyz);
|
||||
Quaternion unityRotation = URDFCoordinateConverter.ConvertRotation(joint.origin.rpy);
|
||||
|
||||
// Scale joint positions if needed (e.g., if models were scaled from mm to m)
|
||||
unityPosition *= jointPositionScale;
|
||||
|
||||
childObject.transform.localPosition = unityPosition;
|
||||
childObject.transform.localRotation = unityRotation;
|
||||
}
|
||||
|
||||
// Third pass: Add visual meshes to links
|
||||
foreach (var linkPair in robot.links)
|
||||
{
|
||||
string linkName = linkPair.Key;
|
||||
URDFLink link = linkPair.Value;
|
||||
GameObject linkObject = linkGameObjects[linkName];
|
||||
|
||||
// Add visual meshes
|
||||
foreach (URDFVisual visual in link.visuals)
|
||||
{
|
||||
if (visual.geometry != null && visual.geometry.type == URDFGeometry.GeometryType.Mesh)
|
||||
{
|
||||
string meshPath = URDFMeshResolver.ResolveMeshPath(visual.geometry.meshFilename, urdfFilePath);
|
||||
if (!string.IsNullOrEmpty(meshPath))
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
Debug.Log($"Loading mesh for link {linkName}: {meshPath}");
|
||||
|
||||
// Ensure path uses forward slashes for Unity
|
||||
meshPath = meshPath.Replace('\\', '/');
|
||||
|
||||
// Load the mesh/model - OBJ files are imported as GameObjects in Unity
|
||||
GameObject meshPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(meshPath);
|
||||
|
||||
// Fallback: Try to find by filename if direct path fails
|
||||
if (meshPrefab == null)
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(meshPath);
|
||||
string[] guids = AssetDatabase.FindAssets(fileName + " t:GameObject");
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
string foundPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (foundPath.Contains(fileName) && (foundPath.EndsWith(".obj") || foundPath.EndsWith(".fbx") || foundPath.EndsWith(".glb")))
|
||||
{
|
||||
Debug.Log($"Found mesh by search: {foundPath}");
|
||||
meshPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(foundPath);
|
||||
if (meshPrefab != null)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (meshPrefab != null)
|
||||
{
|
||||
Debug.Log($"Successfully loaded mesh prefab: {meshPath}");
|
||||
|
||||
// Instantiate the mesh as a child
|
||||
GameObject meshInstance;
|
||||
|
||||
// Try to instantiate as prefab first (preserves prefab connection)
|
||||
if (PrefabUtility.IsPartOfPrefabAsset(meshPrefab))
|
||||
{
|
||||
meshInstance = PrefabUtility.InstantiatePrefab(meshPrefab) as GameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
meshInstance = Object.Instantiate(meshPrefab);
|
||||
}
|
||||
|
||||
if (meshInstance != null)
|
||||
{
|
||||
meshInstance.name = Path.GetFileNameWithoutExtension(meshPath);
|
||||
meshInstance.transform.SetParent(linkObject.transform);
|
||||
|
||||
// Apply visual origin transform
|
||||
Vector3 visualPos = URDFCoordinateConverter.ConvertPosition(visual.origin.xyz);
|
||||
Quaternion visualRot = URDFCoordinateConverter.ConvertRotation(visual.origin.rpy);
|
||||
meshInstance.transform.localPosition = visualPos;
|
||||
meshInstance.transform.localRotation = visualRot;
|
||||
|
||||
// Apply mesh scale from URDF
|
||||
// Note: URDF scale="0.001" typically means models are in millimeters
|
||||
// If models are already scaled to meters, ignoreURDFScale should be true
|
||||
if (!ignoreURDFScale && visual.geometry.scale != Vector3.one)
|
||||
{
|
||||
meshInstance.transform.localScale = visual.geometry.scale;
|
||||
}
|
||||
else if (ignoreURDFScale)
|
||||
{
|
||||
// Models are already in meters, use unity scale
|
||||
meshInstance.transform.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
// Apply materials to all renderers
|
||||
MeshRenderer[] renderers = meshInstance.GetComponentsInChildren<MeshRenderer>(true);
|
||||
if (renderers != null && renderers.Length > 0)
|
||||
{
|
||||
Debug.Log($"Found {renderers.Length} renderer(s) on mesh {meshInstance.name}");
|
||||
foreach (MeshRenderer renderer in renderers)
|
||||
{
|
||||
if (renderer == null) continue;
|
||||
|
||||
// Check if the renderer already has materials (from .mtl file import)
|
||||
bool hasValidMaterials = renderer.sharedMaterials != null &&
|
||||
renderer.sharedMaterials.Length > 0 &&
|
||||
renderer.sharedMaterials[0] != null;
|
||||
|
||||
if (hasValidMaterials)
|
||||
{
|
||||
Debug.Log($"Renderer on {renderer.gameObject.name} already has materials from .mtl file, preserving them");
|
||||
|
||||
// Only apply URDF color override if specified and different from default
|
||||
if (visual.color != Color.white && visual.color.a > 0)
|
||||
{
|
||||
// Create a copy of the existing material and apply color tint
|
||||
Material[] materials = new Material[renderer.sharedMaterials.Length];
|
||||
for (int i = 0; i < renderer.sharedMaterials.Length; i++)
|
||||
{
|
||||
if (renderer.sharedMaterials[i] != null)
|
||||
{
|
||||
materials[i] = new Material(renderer.sharedMaterials[i]);
|
||||
materials[i].color = visual.color;
|
||||
}
|
||||
else
|
||||
{
|
||||
materials[i] = renderer.sharedMaterials[i];
|
||||
}
|
||||
}
|
||||
renderer.materials = materials;
|
||||
Debug.Log($"Applied URDF color override to existing materials");
|
||||
}
|
||||
// Otherwise, keep the imported materials as-is
|
||||
}
|
||||
else
|
||||
{
|
||||
// No materials from .mtl file, create new ones
|
||||
Debug.Log($"No materials found on {renderer.gameObject.name}, creating new material");
|
||||
|
||||
Material mat;
|
||||
|
||||
// Try URP shaders first, then fallback to built-in shaders
|
||||
Shader shader = Shader.Find("Universal Render Pipeline/Lit");
|
||||
if (shader == null)
|
||||
{
|
||||
shader = Shader.Find("Universal Render Pipeline/Simple Lit");
|
||||
}
|
||||
if (shader == null)
|
||||
{
|
||||
shader = Shader.Find("Standard");
|
||||
}
|
||||
if (shader == null)
|
||||
{
|
||||
shader = Shader.Find("Diffuse");
|
||||
}
|
||||
|
||||
if (shader == null)
|
||||
{
|
||||
Debug.LogError("Could not find any suitable shader for material!");
|
||||
continue;
|
||||
}
|
||||
|
||||
mat = new Material(shader);
|
||||
|
||||
// Use color from URDF if specified, otherwise use default grey
|
||||
if (visual.color != Color.white && visual.color.a > 0)
|
||||
{
|
||||
mat.color = visual.color;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Default grey material
|
||||
mat.color = new Color(0.7f, 0.7f, 0.7f, 1f); // Light grey
|
||||
}
|
||||
|
||||
if (mat != null)
|
||||
{
|
||||
renderer.material = mat;
|
||||
Debug.Log($"Applied new material to renderer on {renderer.gameObject.name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Failed to create material for renderer on {renderer.gameObject.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"No renderers found on mesh instance: {meshInstance.name}");
|
||||
}
|
||||
|
||||
Debug.Log($"Successfully added mesh to link {linkName}: {meshInstance.name}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Failed to instantiate mesh prefab: {meshPath}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Could not load mesh prefab from: {meshPath}. File may not be imported in Unity yet.");
|
||||
|
||||
// Try to refresh the asset database and reload
|
||||
AssetDatabase.Refresh();
|
||||
meshPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(meshPath);
|
||||
if (meshPrefab != null)
|
||||
{
|
||||
Debug.Log($"Mesh loaded after refresh: {meshPath}");
|
||||
GameObject meshInstance = Object.Instantiate(meshPrefab);
|
||||
meshInstance.name = Path.GetFileNameWithoutExtension(meshPath);
|
||||
meshInstance.transform.SetParent(linkObject.transform);
|
||||
|
||||
Vector3 visualPos = URDFCoordinateConverter.ConvertPosition(visual.origin.xyz);
|
||||
Quaternion visualRot = URDFCoordinateConverter.ConvertRotation(visual.origin.rpy);
|
||||
meshInstance.transform.localPosition = visualPos;
|
||||
meshInstance.transform.localRotation = visualRot;
|
||||
|
||||
if (visual.geometry.scale != Vector3.one)
|
||||
{
|
||||
meshInstance.transform.localScale = visual.geometry.scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Could not resolve mesh path for link {linkName}: {visual.geometry.meshFilename}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log($"Successfully imported URDF robot: {robot.name}");
|
||||
return rootObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6ae4f8683db54174dbecbc1cf34c7b50
|
||||
|
|
@ -0,0 +1,164 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace URDF
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility class for resolving URDF package:// URIs to Unity asset paths
|
||||
/// </summary>
|
||||
public static class URDFMeshResolver
|
||||
{
|
||||
/// <summary>
|
||||
/// Resolve a URDF mesh filename (package:// URI) to a Unity asset path
|
||||
/// </summary>
|
||||
/// <param name="urdfFilename">URDF filename like "package://Little_Sophia_Face/meshes/Little_Sophia_Torso_.obj"</param>
|
||||
/// <param name="urdfFilePath">Path to the URDF file for relative resolution</param>
|
||||
/// <returns>Unity asset path relative to Assets folder, or null if not found</returns>
|
||||
public static string ResolveMeshPath(string urdfFilename, string urdfFilePath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(urdfFilename))
|
||||
{
|
||||
Debug.LogWarning("URDF mesh filename is null or empty");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Handle package:// URIs
|
||||
if (urdfFilename.StartsWith("package://"))
|
||||
{
|
||||
// Remove package:// prefix
|
||||
string relativePath = urdfFilename.Substring("package://".Length);
|
||||
|
||||
// Extract just the filename from the package path
|
||||
string meshFileName = Path.GetFileName(relativePath);
|
||||
string originalExtension = Path.GetExtension(meshFileName).ToLower();
|
||||
string fileNameWithoutExt = Path.GetFileNameWithoutExtension(meshFileName);
|
||||
|
||||
Debug.Log($"Resolving mesh: {urdfFilename} -> looking for {meshFileName} (extension: {originalExtension})");
|
||||
|
||||
// Build list of extensions to try: first the one specified in URDF, then fallbacks
|
||||
List<string> extensionsToTry = new List<string>();
|
||||
if (!string.IsNullOrEmpty(originalExtension))
|
||||
{
|
||||
extensionsToTry.Add(originalExtension); // Try the specified extension first
|
||||
}
|
||||
// Add fallback extensions (excluding the one we already added)
|
||||
string[] fallbackExtensions = { ".obj", ".glb", ".fbx" };
|
||||
foreach (string ext in fallbackExtensions)
|
||||
{
|
||||
if (ext != originalExtension)
|
||||
{
|
||||
extensionsToTry.Add(ext);
|
||||
}
|
||||
}
|
||||
|
||||
// Try direct resolution first: robots/LittleSophia/meshes/filename
|
||||
// This is the most reliable method
|
||||
foreach (string ext in extensionsToTry)
|
||||
{
|
||||
string testFileName = fileNameWithoutExt + ext;
|
||||
string directPath = $"robots/LittleSophia/meshes/{testFileName}";
|
||||
#if UNITY_EDITOR
|
||||
// Normalize path separators for Unity (always use forward slashes)
|
||||
directPath = directPath.Replace('\\', '/');
|
||||
|
||||
string fullPath = Path.Combine(Application.dataPath, directPath);
|
||||
fullPath = fullPath.Replace('/', Path.DirectorySeparatorChar);
|
||||
|
||||
if (File.Exists(fullPath))
|
||||
{
|
||||
Debug.Log($"Found mesh at: {directPath} (full path: {fullPath})");
|
||||
return directPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Checking for mesh: {fullPath} - File does not exist");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Fallback: Try to resolve relative to the URDF file location
|
||||
string urdfDir = Path.GetDirectoryName(urdfFilePath);
|
||||
if (!string.IsNullOrEmpty(urdfDir))
|
||||
{
|
||||
string meshesDir = Path.Combine(urdfDir, "..", "meshes");
|
||||
meshesDir = Path.GetFullPath(meshesDir);
|
||||
|
||||
foreach (string ext in extensionsToTry)
|
||||
{
|
||||
string testFileName = fileNameWithoutExt + ext;
|
||||
string meshPath = Path.Combine(meshesDir, testFileName);
|
||||
|
||||
if (File.Exists(meshPath))
|
||||
{
|
||||
// Convert to Unity asset path (relative to Assets folder)
|
||||
string assetsPath = "Assets" + meshPath.Replace(Application.dataPath, "").Replace('\\', '/');
|
||||
Debug.Log($"Found mesh at: {assetsPath}");
|
||||
return assetsPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Handle relative paths
|
||||
else if (!Path.IsPathRooted(urdfFilename))
|
||||
{
|
||||
string urdfDir = Path.GetDirectoryName(urdfFilePath);
|
||||
string meshPath = Path.Combine(urdfDir, urdfFilename);
|
||||
meshPath = Path.GetFullPath(meshPath);
|
||||
|
||||
if (File.Exists(meshPath))
|
||||
{
|
||||
string assetsPath = "Assets" + meshPath.Replace(Application.dataPath, "").Replace('\\', '/');
|
||||
return assetsPath;
|
||||
}
|
||||
}
|
||||
// Handle absolute paths
|
||||
else
|
||||
{
|
||||
if (File.Exists(urdfFilename))
|
||||
{
|
||||
string assetsPath = "Assets" + urdfFilename.Replace(Application.dataPath, "").Replace('\\', '/');
|
||||
return assetsPath;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.LogWarning($"Could not resolve mesh path: {urdfFilename} (URDF file: {urdfFilePath})");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a mesh from a Unity asset path
|
||||
/// </summary>
|
||||
public static Mesh LoadMesh(string assetPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
return null;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// Try loading as a mesh asset
|
||||
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(assetPath);
|
||||
if (mesh != null)
|
||||
return mesh;
|
||||
|
||||
// Try loading as a model (FBX, OBJ, etc.) - Unity imports these as GameObjects
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
||||
if (prefab != null)
|
||||
{
|
||||
// Extract mesh from the prefab
|
||||
MeshFilter meshFilter = prefab.GetComponentInChildren<MeshFilter>();
|
||||
if (meshFilter != null && meshFilter.sharedMesh != null)
|
||||
{
|
||||
return meshFilter.sharedMesh;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Debug.LogWarning($"Could not load mesh from: {assetPath}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9f5789a382a854243beb5f5464fd0261
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace URDF
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a URDF origin with position (xyz) and rotation (rpy - roll, pitch, yaw)
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFOrigin
|
||||
{
|
||||
public Vector3 xyz;
|
||||
public Vector3 rpy; // Roll, Pitch, Yaw in radians
|
||||
|
||||
public URDFOrigin()
|
||||
{
|
||||
xyz = Vector3.zero;
|
||||
rpy = Vector3.zero;
|
||||
}
|
||||
|
||||
public URDFOrigin(Vector3 xyz, Vector3 rpy)
|
||||
{
|
||||
this.xyz = xyz;
|
||||
this.rpy = rpy;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents URDF geometry (mesh, box, sphere, cylinder)
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFGeometry
|
||||
{
|
||||
public enum GeometryType
|
||||
{
|
||||
Mesh,
|
||||
Box,
|
||||
Sphere,
|
||||
Cylinder
|
||||
}
|
||||
|
||||
public GeometryType type;
|
||||
public string meshFilename; // For mesh type
|
||||
public Vector3 scale; // For mesh type
|
||||
public Vector3 size; // For box type
|
||||
public float radius; // For sphere/cylinder type
|
||||
public float length; // For cylinder type
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a URDF visual element
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFVisual
|
||||
{
|
||||
public URDFOrigin origin;
|
||||
public URDFGeometry geometry;
|
||||
public string materialName;
|
||||
public Color color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a URDF link
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFLink
|
||||
{
|
||||
public string name;
|
||||
public List<URDFVisual> visuals;
|
||||
public URDFOrigin inertialOrigin;
|
||||
public float mass;
|
||||
public Vector3 inertia; // ixx, iyy, izz
|
||||
|
||||
public URDFLink(string name)
|
||||
{
|
||||
this.name = name;
|
||||
this.visuals = new List<URDFVisual>();
|
||||
this.inertialOrigin = new URDFOrigin();
|
||||
this.mass = 0f;
|
||||
this.inertia = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a URDF joint limit
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFJointLimit
|
||||
{
|
||||
public float lower;
|
||||
public float upper;
|
||||
public float effort;
|
||||
public float velocity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a URDF joint
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFJoint
|
||||
{
|
||||
public enum JointType
|
||||
{
|
||||
Revolute,
|
||||
Continuous,
|
||||
Prismatic,
|
||||
Fixed,
|
||||
Floating,
|
||||
Planar
|
||||
}
|
||||
|
||||
public string name;
|
||||
public JointType type;
|
||||
public string parentLink;
|
||||
public string childLink;
|
||||
public URDFOrigin origin;
|
||||
public Vector3 axis; // Rotation/translation axis
|
||||
public URDFJointLimit limit;
|
||||
|
||||
public URDFJoint(string name)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = JointType.Fixed;
|
||||
this.parentLink = "";
|
||||
this.childLink = "";
|
||||
this.origin = new URDFOrigin();
|
||||
this.axis = Vector3.up;
|
||||
this.limit = new URDFJointLimit();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a complete URDF robot model
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class URDFRobot
|
||||
{
|
||||
public string name;
|
||||
public Dictionary<string, URDFLink> links;
|
||||
public Dictionary<string, URDFJoint> joints;
|
||||
|
||||
public URDFRobot(string name)
|
||||
{
|
||||
this.name = name;
|
||||
this.links = new Dictionary<string, URDFLink>();
|
||||
this.joints = new Dictionary<string, URDFJoint>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 984b9fdcf753a9343887b67c355424a0
|
||||
|
|
@ -0,0 +1,336 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using UnityEngine;
|
||||
|
||||
namespace URDF
|
||||
{
|
||||
/// <summary>
|
||||
/// Parser for URDF XML files
|
||||
/// </summary>
|
||||
public static class URDFParser
|
||||
{
|
||||
/// <summary>
|
||||
/// Parse a URDF file and return a URDFRobot model
|
||||
/// </summary>
|
||||
public static URDFRobot ParseURDF(string filePath)
|
||||
{
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
Debug.LogError($"URDF file not found: {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
try
|
||||
{
|
||||
doc.Load(filePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to load URDF XML: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
|
||||
XmlNode robotNode = doc.SelectSingleNode("robot");
|
||||
if (robotNode == null)
|
||||
{
|
||||
Debug.LogError("URDF file does not contain a <robot> root element");
|
||||
return null;
|
||||
}
|
||||
|
||||
string robotName = GetAttribute(robotNode, "name", "robot");
|
||||
URDFRobot robot = new URDFRobot(robotName);
|
||||
|
||||
// Parse all links
|
||||
XmlNodeList linkNodes = robotNode.SelectNodes("link");
|
||||
foreach (XmlNode linkNode in linkNodes)
|
||||
{
|
||||
string linkName = GetAttribute(linkNode, "name");
|
||||
if (string.IsNullOrEmpty(linkName))
|
||||
{
|
||||
Debug.LogWarning("Found link without name attribute, skipping");
|
||||
continue;
|
||||
}
|
||||
|
||||
URDFLink link = ParseLink(linkNode, linkName);
|
||||
robot.links[linkName] = link;
|
||||
}
|
||||
|
||||
// Parse all joints
|
||||
XmlNodeList jointNodes = robotNode.SelectNodes("joint");
|
||||
foreach (XmlNode jointNode in jointNodes)
|
||||
{
|
||||
string jointName = GetAttribute(jointNode, "name");
|
||||
if (string.IsNullOrEmpty(jointName))
|
||||
{
|
||||
Debug.LogWarning("Found joint without name attribute, skipping");
|
||||
continue;
|
||||
}
|
||||
|
||||
URDFJoint joint = ParseJoint(jointNode, jointName);
|
||||
robot.joints[jointName] = joint;
|
||||
}
|
||||
|
||||
Debug.Log($"Parsed URDF: {robot.links.Count} links, {robot.joints.Count} joints");
|
||||
return robot;
|
||||
}
|
||||
|
||||
private static URDFLink ParseLink(XmlNode linkNode, string linkName)
|
||||
{
|
||||
URDFLink link = new URDFLink(linkName);
|
||||
|
||||
// Parse visual elements
|
||||
XmlNodeList visualNodes = linkNode.SelectNodes("visual");
|
||||
foreach (XmlNode visualNode in visualNodes)
|
||||
{
|
||||
URDFVisual visual = ParseVisual(visualNode);
|
||||
if (visual != null)
|
||||
{
|
||||
link.visuals.Add(visual);
|
||||
}
|
||||
}
|
||||
|
||||
// Parse inertial properties
|
||||
XmlNode inertialNode = linkNode.SelectSingleNode("inertial");
|
||||
if (inertialNode != null)
|
||||
{
|
||||
XmlNode originNode = inertialNode.SelectSingleNode("origin");
|
||||
if (originNode != null)
|
||||
{
|
||||
link.inertialOrigin = ParseOrigin(originNode);
|
||||
}
|
||||
|
||||
XmlNode massNode = inertialNode.SelectSingleNode("mass");
|
||||
if (massNode != null)
|
||||
{
|
||||
link.mass = ParseFloat(GetAttribute(massNode, "value"), 0f);
|
||||
}
|
||||
|
||||
XmlNode inertiaNode = inertialNode.SelectSingleNode("inertia");
|
||||
if (inertiaNode != null)
|
||||
{
|
||||
link.inertia = new Vector3(
|
||||
ParseFloat(GetAttribute(inertiaNode, "ixx"), 0f),
|
||||
ParseFloat(GetAttribute(inertiaNode, "iyy"), 0f),
|
||||
ParseFloat(GetAttribute(inertiaNode, "izz"), 0f)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return link;
|
||||
}
|
||||
|
||||
private static URDFVisual ParseVisual(XmlNode visualNode)
|
||||
{
|
||||
URDFVisual visual = new URDFVisual();
|
||||
|
||||
// Parse origin
|
||||
XmlNode originNode = visualNode.SelectSingleNode("origin");
|
||||
if (originNode != null)
|
||||
{
|
||||
visual.origin = ParseOrigin(originNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
visual.origin = new URDFOrigin();
|
||||
}
|
||||
|
||||
// Parse geometry
|
||||
XmlNode geometryNode = visualNode.SelectSingleNode("geometry");
|
||||
if (geometryNode != null)
|
||||
{
|
||||
visual.geometry = ParseGeometry(geometryNode);
|
||||
}
|
||||
|
||||
// Parse material
|
||||
XmlNode materialNode = visualNode.SelectSingleNode("material");
|
||||
if (materialNode != null)
|
||||
{
|
||||
visual.materialName = GetAttribute(materialNode, "name");
|
||||
XmlNode colorNode = materialNode.SelectSingleNode("color");
|
||||
if (colorNode != null)
|
||||
{
|
||||
visual.color = ParseColor(GetAttribute(colorNode, "rgba"));
|
||||
}
|
||||
}
|
||||
|
||||
return visual;
|
||||
}
|
||||
|
||||
private static URDFGeometry ParseGeometry(XmlNode geometryNode)
|
||||
{
|
||||
URDFGeometry geometry = new URDFGeometry();
|
||||
|
||||
// Check for mesh
|
||||
XmlNode meshNode = geometryNode.SelectSingleNode("mesh");
|
||||
if (meshNode != null)
|
||||
{
|
||||
geometry.type = URDFGeometry.GeometryType.Mesh;
|
||||
geometry.meshFilename = GetAttribute(meshNode, "filename");
|
||||
geometry.scale = ParseVector3(GetAttribute(meshNode, "scale"), Vector3.one);
|
||||
}
|
||||
// Check for box
|
||||
else if (geometryNode.SelectSingleNode("box") != null)
|
||||
{
|
||||
geometry.type = URDFGeometry.GeometryType.Box;
|
||||
XmlNode boxNode = geometryNode.SelectSingleNode("box");
|
||||
geometry.size = ParseVector3(GetAttribute(boxNode, "size"), Vector3.one);
|
||||
}
|
||||
// Check for sphere
|
||||
else if (geometryNode.SelectSingleNode("sphere") != null)
|
||||
{
|
||||
geometry.type = URDFGeometry.GeometryType.Sphere;
|
||||
XmlNode sphereNode = geometryNode.SelectSingleNode("sphere");
|
||||
geometry.radius = ParseFloat(GetAttribute(sphereNode, "radius"), 0.5f);
|
||||
}
|
||||
// Check for cylinder
|
||||
else if (geometryNode.SelectSingleNode("cylinder") != null)
|
||||
{
|
||||
geometry.type = URDFGeometry.GeometryType.Cylinder;
|
||||
XmlNode cylinderNode = geometryNode.SelectSingleNode("cylinder");
|
||||
geometry.radius = ParseFloat(GetAttribute(cylinderNode, "radius"), 0.5f);
|
||||
geometry.length = ParseFloat(GetAttribute(cylinderNode, "length"), 1f);
|
||||
}
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
private static URDFJoint ParseJoint(XmlNode jointNode, string jointName)
|
||||
{
|
||||
URDFJoint joint = new URDFJoint(jointName);
|
||||
|
||||
// Parse joint type
|
||||
string typeStr = GetAttribute(jointNode, "type", "fixed").ToLower();
|
||||
switch (typeStr)
|
||||
{
|
||||
case "revolute":
|
||||
joint.type = URDFJoint.JointType.Revolute;
|
||||
break;
|
||||
case "continuous":
|
||||
joint.type = URDFJoint.JointType.Continuous;
|
||||
break;
|
||||
case "prismatic":
|
||||
joint.type = URDFJoint.JointType.Prismatic;
|
||||
break;
|
||||
case "fixed":
|
||||
joint.type = URDFJoint.JointType.Fixed;
|
||||
break;
|
||||
case "floating":
|
||||
joint.type = URDFJoint.JointType.Floating;
|
||||
break;
|
||||
case "planar":
|
||||
joint.type = URDFJoint.JointType.Planar;
|
||||
break;
|
||||
default:
|
||||
joint.type = URDFJoint.JointType.Fixed;
|
||||
break;
|
||||
}
|
||||
|
||||
// Parse parent and child links
|
||||
XmlNode parentNode = jointNode.SelectSingleNode("parent");
|
||||
if (parentNode != null)
|
||||
{
|
||||
joint.parentLink = GetAttribute(parentNode, "link");
|
||||
}
|
||||
|
||||
XmlNode childNode = jointNode.SelectSingleNode("child");
|
||||
if (childNode != null)
|
||||
{
|
||||
joint.childLink = GetAttribute(childNode, "link");
|
||||
}
|
||||
|
||||
// Parse origin
|
||||
XmlNode originNode = jointNode.SelectSingleNode("origin");
|
||||
if (originNode != null)
|
||||
{
|
||||
joint.origin = ParseOrigin(originNode);
|
||||
}
|
||||
|
||||
// Parse axis
|
||||
XmlNode axisNode = jointNode.SelectSingleNode("axis");
|
||||
if (axisNode != null)
|
||||
{
|
||||
joint.axis = ParseVector3(GetAttribute(axisNode, "xyz"), Vector3.up);
|
||||
}
|
||||
|
||||
// Parse limit
|
||||
XmlNode limitNode = jointNode.SelectSingleNode("limit");
|
||||
if (limitNode != null)
|
||||
{
|
||||
joint.limit = new URDFJointLimit
|
||||
{
|
||||
lower = ParseFloat(GetAttribute(limitNode, "lower"), -Mathf.PI),
|
||||
upper = ParseFloat(GetAttribute(limitNode, "upper"), Mathf.PI),
|
||||
effort = ParseFloat(GetAttribute(limitNode, "effort"), 1000f),
|
||||
velocity = ParseFloat(GetAttribute(limitNode, "velocity"), 1f)
|
||||
};
|
||||
}
|
||||
|
||||
return joint;
|
||||
}
|
||||
|
||||
private static URDFOrigin ParseOrigin(XmlNode originNode)
|
||||
{
|
||||
URDFOrigin origin = new URDFOrigin();
|
||||
origin.xyz = ParseVector3(GetAttribute(originNode, "xyz"), Vector3.zero);
|
||||
origin.rpy = ParseVector3(GetAttribute(originNode, "rpy"), Vector3.zero);
|
||||
return origin;
|
||||
}
|
||||
|
||||
private static Vector3 ParseVector3(string str, Vector3 defaultValue)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return defaultValue;
|
||||
|
||||
string[] parts = str.Trim().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length >= 3)
|
||||
{
|
||||
return new Vector3(
|
||||
ParseFloat(parts[0], defaultValue.x),
|
||||
ParseFloat(parts[1], defaultValue.y),
|
||||
ParseFloat(parts[2], defaultValue.z)
|
||||
);
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private static Color ParseColor(string rgbaStr)
|
||||
{
|
||||
if (string.IsNullOrEmpty(rgbaStr))
|
||||
return Color.white;
|
||||
|
||||
string[] parts = rgbaStr.Trim().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length >= 4)
|
||||
{
|
||||
return new Color(
|
||||
ParseFloat(parts[0], 1f),
|
||||
ParseFloat(parts[1], 1f),
|
||||
ParseFloat(parts[2], 1f),
|
||||
ParseFloat(parts[3], 1f)
|
||||
);
|
||||
}
|
||||
return Color.white;
|
||||
}
|
||||
|
||||
private static float ParseFloat(string str, float defaultValue)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
return defaultValue;
|
||||
|
||||
if (float.TryParse(str, out float result))
|
||||
return result;
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private static string GetAttribute(XmlNode node, string attributeName, string defaultValue = "")
|
||||
{
|
||||
if (node?.Attributes?[attributeName] != null)
|
||||
return node.Attributes[attributeName].Value;
|
||||
return defaultValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
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<visual>
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<geometry>
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</visual>
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</link>
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<parent link="Little_Sophia_Face"/>
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<origin xyz="15.0 12.0 83.23999786376953" rpy="0 0 0"/>
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</joint>
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<link name="Little_Sophia_Brow_Right">
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<visual>
|
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<geometry>
|
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<mesh filename="meshes/Little_Sophia_Brow_Right.obj"/>
|
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</geometry>
|
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</visual>
|
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</link>
|
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<joint name="Little_Sophia_Face_to_Little_Sophia_Brow_Right" type="fixed">
|
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<parent link="Little_Sophia_Face"/>
|
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<child link="Little_Sophia_Brow_Right"/>
|
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<origin xyz="-15.0 12.0 83.23999786376953" rpy="0 0 0"/>
|
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</joint>
|
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<link name="Little_Sophia_Eye_Left">
|
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<visual>
|
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<geometry>
|
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<mesh filename="meshes/Little_Sophia_Eye_Left.obj"/>
|
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</geometry>
|
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</visual>
|
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</link>
|
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<joint name="Little_Sophia_Face_to_Little_Sophia_Eye_Left" type="fixed">
|
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<parent link="Little_Sophia_Face"/>
|
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<child link="Little_Sophia_Eye_Left"/>
|
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<origin xyz="20.299999237060547 -15.0 71.23999786376953" rpy="0 0 0"/>
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</joint>
|
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<link name="Little_Sophia_Eye_Right">
|
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<visual>
|
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<geometry>
|
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<mesh filename="meshes/Little_Sophia_Eye_Right.obj"/>
|
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</geometry>
|
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</visual>
|
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</link>
|
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<joint name="Little_Sophia_Face_to_Little_Sophia_Eye_Right" type="fixed">
|
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<parent link="Little_Sophia_Face"/>
|
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<child link="Little_Sophia_Eye_Right"/>
|
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<origin xyz="-18.869998931884766 -15.0 71.23999786376953" rpy="0 0 0"/>
|
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</joint>
|
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<link name="Little_Sophia_Eyelid_Lower">
|
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<visual>
|
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<geometry>
|
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<mesh filename="meshes/Little_Sophia_Eyelid_Lower.obj"/>
|
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</geometry>
|
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</visual>
|
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</link>
|
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<joint name="Little_Sophia_Face_to_Little_Sophia_Eyelid_Lower" type="fixed">
|
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<parent link="Little_Sophia_Face"/>
|
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<child link="Little_Sophia_Eyelid_Lower"/>
|
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</joint>
|
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<link name="Little_Sophia_Eyelid_Upper">
|
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<visual>
|
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<geometry>
|
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|
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|
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|
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</link>
|
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|
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|
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|
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<visual>
|
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<geometry>
|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
||||
<visual>
|
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<geometry>
|
||||
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|
||||
</geometry>
|
||||
</visual>
|
||||
</link>
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skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
# Blender 4.5.4 LTS MTL File: 'LittleSophiaURDF.blend'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Black.004
|
||||
Ns 493.211304
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.007433 0.007433 0.007433
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c30cc95022fd974bbcfdc0d2af0c099
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,110 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b7ab16c2cad7c344482e79aea6713718
|
||||
ModelImporter:
|
||||
serializedVersion: 24200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
# Blender 4.5.4 LTS MTL File: 'LittleSophiaURDF.blend'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Black.003
|
||||
Ns 493.211304
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.007433 0.007433 0.007433
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Metal.003
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.500000
|
||||
d 1.000000
|
||||
illum 3
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue