sophia_controller/nodeeditor/nodes.js

669 lines
17 KiB
JavaScript

import { CanvasDropdown, CanvasTextInput } from "./canvastools.js"
export const NODE_TYPES = {
Node: 0x01,
Servo: 0x02,
Curve: 0x03,
Noise: 0x04,
Variable: 0x05,
Math: 0x06,
Map: 0x07
};
export class Node {
constructor(x, y, label, options = {}) {
this.type = NODE_TYPES.Node;
this.x = x;
this.y = y;
this.width = 120;
this.height = 60;
this.label = label;
this.input = { x: 0, y: 0 };
this.output = { x: 0, y: 0 };
//console.log(options.fill);
// Customizable visual options
this.color = options.fill || "#fef6e4"; // pastel fill default
this.border = options.stroke || "#333"; // border color default
this.hasInput = false;
this.hasOutput = false;
this.canDelete = true;
this.inputs = [];
this.updatePorts();
}
updatePorts() {
this.input.x = this.x - 5;
this.input.y = this.y + this.height / 2;
this.output.x = this.x + this.width + 5;
this.output.y = this.y + this.height / 2;
}
draw(ctx) {
ctx.fillStyle = this.color;
ctx.strokeStyle = this.border;
ctx.lineWidth = 1;
this.drawRoundedRect(ctx, this.x, this.y, this.width, this.height, 10);
ctx.fill();
ctx.stroke();
ctx.fillStyle = "#000";
ctx.font = "14px sans-serif";
ctx.fillText(this.label, this.x + 10, this.y + 20);
this.updatePorts();
if (this.hasInput) {
ctx.beginPath();
ctx.arc(this.input.x, this.input.y, 6, 0, Math.PI * 2);
ctx.fillStyle = "#888";
ctx.fill();
}
if (this.hasOutput) {
ctx.beginPath();
ctx.arc(this.output.x, this.output.y, 6, 0, Math.PI * 2);
ctx.fillStyle = "#888";
ctx.fill();
}
}
drawRoundedRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
contains(x, y) {
return x >= this.x && x <= this.x + this.width &&
y >= this.y && y <= this.y + this.height;
}
hitOutput(x, y) {
if (this.hasOutput) {
return Math.hypot(x - this.output.x, y - this.output.y) < 8;
} else {
return null;
}
}
hitInput(x, y) {
if (this.hasInput) {
return Math.hypot(x - this.input.x, y - this.input.y) < 8;
} else {
return null;
}
}
}
export class ServoNode extends Node {
constructor(x, y, label, motorId) {
super(x, y, label);
this.type = NODE_TYPES.Servo;
this.motorId = motorId;
this.width = 140;
this.height = 80;
this.hasInput = true;
this.hasOutput = false;
this.canDelete = false;
}
draw(ctx) {
// Node box
super.draw(ctx)
// Motor ID display
ctx.font = "12px sans-serif";
ctx.fillText(`Motor ${this.motorId}`, this.x + 10, this.y + 40);
}
hitOutput(x, y) {
return null;
}
contains(x, y) {
return super.contains(x, y);
}
handleClick(mx, my) {
if (this.contains(mx, my)) {
window.setSelectedMotor?.(this.motorId); // or this.selectedMotorId if using dropdown
return false;
}
return false;
}
handleMouseMove(mx, my) {
return false;
}
get selectedMotorId() {
return this.motorId;
}
}
export class CurveNode extends Node {
constructor(x, y, label = "Curve", curveId = 0) {
super(x, y, label);
this.type = NODE_TYPES.Curve;
this.curveId = curveId;
this.width = 140;
this.height = 80;
this.hasInput = false;
this.hasOutput = true;
this.canDelete = false;
}
draw(ctx) {
super.draw(ctx);
// Curve ID display
ctx.font = "12px sans-serif";
ctx.fillText(`Curve ${this.curveId}`, this.x + 10, this.y + 40);
}
contains(x, y) {
return super.contains(x, y);
}
handleClick(mx, my) {
if (this.contains(mx, my)) {
window.setSelectedMotor?.(this.curveId);
return false;
}
return false;
}
handleMouseMove(mx, my) {
return false;
}
update(dt) {
// Placeholder: simulate curve output
const t = Date.now() / 1000;
this.lastValue = Math.sin(t + this.curveId); // simple sine curve
return false;
}
get outputValue() {
return this.lastValue;
}
}
export class InputNode extends Node {
constructor(x, y, label, options) {
super(x, y, label);
console.log(options);
this.inputField = new CanvasTextInput(
this.x + 10,
this.y + 35,
this.width - 20,
"1.0",
"",
{ defaultValue: 1.0, numericOnly: true, min: 0, max: 10 }
);
this.inputs.push(this.inputField);
}
draw(ctx) {
// Node box
ctx.fillStyle = this.color || "#e0f7ff";
ctx.strokeStyle = this.border || "#333";
ctx.lineWidth = 1;
this.drawRoundedRect(ctx, this.x, this.y, this.width, this.height, 10);
ctx.fill();
ctx.stroke();
// Label
ctx.fillStyle = "#000";
ctx.font = "14px sans-serif";
ctx.fillText(this.label, this.x + 10, this.y + 20);
// Input field
this.inputField.x = this.x + 10;
this.inputField.y = this.y + 35;
this.inputField.draw(ctx);
// Output port
ctx.beginPath();
ctx.arc(this.output.x, this.output.y, 6, 0, Math.PI * 2);
ctx.fillStyle = "#888";
ctx.fill();
}
contains(x, y) {
return super.contains(x, y) || this.inputField.contains(x, y);
}
handleClick(mx, my) {
console.log(mx, my);
return this.inputField.handleClick(mx, my);
}
handleKey(e) {
return this.inputField.handleKey(e);
}
get outputValue() {
return this.inputField.numericValue;
}
}
export class NoiseNode extends Node {
constructor(x, y, label = "Noise Generator") {
super(x, y, label);
this.type = NODE_TYPES.Noise;
this.width = 180;
this.height = 180;
this.inputFrequency = new CanvasTextInput(10, 45, this.width - 20, "1.0", "Frequency", { mode: "float" });
this.inputSeed = new CanvasTextInput(10, 70 + 10, this.width - 20, "0", "Seed", { mode: "int" });
this.inputs.push(this.inputFrequency);
this.inputs.push(this.inputSeed);
this.hasInput = false;
this.hasOutput = true;
}
draw(ctx) {
let max = 0
super.draw(ctx);
for (const input of [this.inputFrequency, this.inputSeed]) {
input.x = this.x + input.offsetX;
input.y = this.y + input.offsetY;
input.draw(ctx);
}
// 🔹 Noise preview
const freq = Math.max(0.01, this.inputFrequency.numericValue);
const seed = this.inputSeed.numericValue;
const steps = 480;
const previewHeight = 60;
const previewWidth = this.width - 20;
const startX = this.x + 10;
const startY = this.y + this.height - previewHeight - 10;
ctx.beginPath();
for (let i = 0; i < steps; i++) {
const t = i / steps * freq * 10; // scale up to get more variation
const noise = perlin1D_octave(seed, t);
if (noise > max) {
max = noise;
//console.log(noise);
}
const x = startX + (i / steps) * previewWidth;
const y = startY + previewHeight / 2 - noise * (previewHeight / 2);
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.strokeStyle = "#444";
ctx.stroke();
}
contains(x, y) {
return super.contains(x, y) || [this.inputFrequency, this.inputSeed].some(i => i.contains(x, y));
}
handleKey(e) {
return (
this.inputFrequency.handleKey(e) ||
this.inputSeed.handleKey(e)
);
}
handleClick(mx, my) {
return false;//[this.inputFrequency, this.inputSeed].some(i => i.handleClick(mx, my));
}
handleMouseMove(mx, my) {
return [this.inputFrequency, this.inputSeed].some(i => i.handleMouseMove(mx, my));
}
update(dt) {
return [this.inputFrequency, this.inputSeed].some(i => i.update(dt));
}
get outputValue() {
const input = this.inputNode?.outputValue ?? 0;
const inFrequency = this.inputFrequency.numericValue;
const inSeed = this.inputSeed.numericValue;
return 0;
}
}
export class VariableNode extends Node {
constructor(x, y, label = "Variable") {
super(x, y, label);
this.type = NODE_TYPES.Variable;
this.width = 160;
this.height = 100;
this.variableDropdown = new CanvasDropdown(
10, 45, this.width - 20,
["faceDetectX", "faceDetectY", "sine", "analogRead()", "servo"],
"sine"
);
this.arg0Input = new CanvasTextInput(10, 75, this.width - 20, "0", "Motor ID", { mode: "int" });
this.inputs.push(this.variableDropdown);
this.inputs.push(this.arg0Input);
this.hasInput = false;
this.hasOutput = true;
}
draw(ctx) {
super.draw(ctx);
// Dropdown label
ctx.fillText("Source", this.x + 10, this.y + 42);
if (this.variableDropdown.selected === "servo") {
this.arg0Input.x = this.x + this.arg0Input.offsetX;
this.arg0Input.y = this.y + this.arg0Input.offsetY;
this.arg0Input.draw(ctx);
}
// Dropdown
this.variableDropdown.x = this.x + this.variableDropdown.offsetX;
this.variableDropdown.y = this.y + this.variableDropdown.offsetY;
this.variableDropdown.draw(ctx);
}
contains(x, y) {
return super.contains(x, y) || [this.variableDropdown, this.arg0Input].some(i => i.contains(x, y));
}
handleKey(e) {
return (
this.arg0Input.handleKey(e)
);
}
handleClick(mx, my) {
return false;//[this.inputFrequency, this.inputSeed].some(i => i.handleClick(mx, my));
}
handleMouseMove(mx, my) {
return [this.variableDropdown, this.arg0Input].some(i => i.handleMouseMove(mx, my));
}
update(dt) {
return [this.variableDropdown, this.arg0Input].some(i => i.update(dt));
}
get outputValue() {
return this.lastValue;
}
}
export class MathNode extends Node {
constructor(x, y, label = "Math") {
super(x, y, label);
this.type = NODE_TYPES.Math;
this.width = 160;
this.height = 110;
this.operatorDropdown = new CanvasDropdown(
10, 45, this.width - 20,
["*", "/", "+", "-"],
"*"
);
this.valueInput = new CanvasTextInput(10, 75, this.width - 20, "1.0", "Value", { mode: "float" });
this.inputs.push(this.operatorDropdown);
this.inputs.push(this.valueInput);
this.hasInput = true;
this.hasOutput = true;
}
draw(ctx) {
super.draw(ctx);
//ctx.fillText("Value", this.x + 10, this.y + 72);
this.valueInput.x = this.x + this.valueInput.offsetX;
this.valueInput.y = this.y + this.valueInput.offsetY;
this.valueInput.draw(ctx);
ctx.fillText("Operator", this.x + 10, this.y + 42);
this.operatorDropdown.x = this.x + this.operatorDropdown.offsetX;
this.operatorDropdown.y = this.y + this.operatorDropdown.offsetY;
this.operatorDropdown.draw(ctx);
}
contains(x, y) {
return (
super.contains(x, y) ||
this.operatorDropdown.contains(x, y) ||
this.valueInput.contains(x, y)
);
}
handleKey(e) {
return this.valueInput.handleKey(e);
}
handleClick(mx, my) {
return (
this.operatorDropdown.handleClick(mx, my) ||
this.valueInput.handleClick(mx, my)
);
}
handleMouseMove(mx, my) {
return (
this.operatorDropdown.handleMouseMove(mx, my) ||
this.valueInput.handleMouseMove(mx, my)
);
}
update(dt) {
const changedDropdown = this.operatorDropdown.update(dt);
const changedInput = this.valueInput.update(dt);
return changedDropdown || changedInput;
}
get outputValue() {
const input = this.inputNode?.outputValue ?? 0;
const value = parseFloat(this.valueInput.text) || 0;
const op = this.operatorDropdown.selected;
switch (op) {
case "*": return input * value;
case "/": return value !== 0 ? input / value : 0;
case "+": return input + value;
case "-": return input - value;
default: return input;
}
}
}
export class MapNode extends Node {
constructor(x, y, label = "Map") {
super(x, y, label);
this.type = NODE_TYPES.Map;
this.width = 180;
this.height = 180;
this.inMinInput = new CanvasTextInput(10, 45, this.width - 20, "0", "In Min", { mode: "float" });
this.inMaxInput = new CanvasTextInput(10, 70 + 10, this.width - 20, "4095", "In Max", { mode: "float" });
this.outMinInput = new CanvasTextInput(10, 95 + 20, this.width - 20, "1024", "Out Min", { mode: "float" });
this.outMaxInput = new CanvasTextInput(10, 120 + 30, this.width - 20, "3072", "Out Max", { mode: "float" });
this.inputs.push(this.inMinInput);
this.inputs.push(this.inMaxInput);
this.inputs.push(this.outMinInput);
this.inputs.push(this.outMaxInput);
this.hasInput = true;
this.hasOutput = true;
}
draw(ctx) {
super.draw(ctx);
for (const input of [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput]) {
input.x = this.x + input.offsetX;
input.y = this.y + input.offsetY;
input.draw(ctx);
}
}
contains(x, y) {
return super.contains(x, y) || [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.contains(x, y));
}
handleKey(e) {
return (
this.inMinInput.handleKey(e) ||
this.inMaxInput.handleKey(e) ||
this.outMinInput.handleKey(e) ||
this.outMaxInput.handleKey(e)
);
}
handleClick(mx, my) {
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.handleClick(mx, my));
}
handleMouseMove(mx, my) {
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.handleMouseMove(mx, my));
}
update(dt) {
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.update(dt));
}
get outputValue() {
const input = this.inputNode?.outputValue ?? 0;
const inMin = this.inMinInput.numericValue;
const inMax = this.inMaxInput.numericValue;
const outMin = this.outMinInput.numericValue;
const outMax = this.outMaxInput.numericValue;
if (inMax === inMin) return outMin;
return ((input - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
}
}
const fade = t => t * t * t * (t * (t * 6 - 15) + 10);
const lerp = (a, b, t) => a + t * (b - a);
function grad(hash, x) {
const h = hash & 15;
let grad = 1 + (h & 7); // 1 to 8
if (h & 8) grad = -grad;
return (grad * x) / 4;
//return (hash & 1 ? -1 : 1) * x;
}
const perlinCache = new Map();
function perlin1D_octave(seed, x, octaves = 2, persistence = 0.5) {
let total = 0;
let amplitude = 1;
let frequency = 1;
let maxValue = 0;
for (let i = 0; i < octaves; i++) {
total += perlin1D(seed, x * frequency) * amplitude;
maxValue += amplitude;
amplitude *= persistence;
frequency *= 2;
}
return total / maxValue;
}
function perlin1D(seed, x) {
let seedCache = perlinCache.get(seed);
if (!seedCache) {
seedCache = new Map();
perlinCache.set(seed, seedCache);
}
const key = Math.round(x * 1000) / 1000; // round to reduce precision noise
if (seedCache.has(key)) {
return seedCache.get(key);
}
const perm = generatePermutation(seed);
const xi = Math.floor(x) & 255;
const xf = x - Math.floor(x);
const u = fade(xf);
const a = perm[xi];
const b = perm[xi + 1];
const result = lerp(grad(a, xf), grad(b, xf - 1), u);
seedCache.set(key, result);
return result;
}
function generatePermutation(seed) {
const perm = new Array(512);
const p = new Array(256);
let s = seed;
for (let i = 0; i < 256; i++) {
s = (s * 1664525 + 1013904223) % 4294967296;
p[i] = i;
}
for (let i = 255; i > 0; i--) {
const j = s % (i + 1);
[p[i], p[j]] = [p[j], p[i]];
s = (s * 1664525 + 1013904223) % 4294967296;
}
for (let i = 0; i < 512; i++) {
perm[i] = p[i & 255];
}
return perm;
}