187 lines
4.8 KiB
JavaScript
187 lines
4.8 KiB
JavaScript
import { Robot } from "./robot.js";
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import { GameWorld } from "./gameworld.js";
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const consoleElement = document.getElementById("console");
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const gameCanvas = document.getElementById("gameCanvas");
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const ctx = gameCanvas.getContext("2d");
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const gameWorld = new GameWorld();
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let pyodideWorker = startPyodideWorker();
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let robots = createInitialRobots();
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let paused = false;
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let scale = 1; // Zoom level
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let offsetX = 0; // Pan X
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let offsetY = 0; // Pan Y
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let isPanning = false;
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let startX, startY; // Mouse start positions
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// ✅ Function to create the Pyodide Worker
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function startPyodideWorker() {
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const worker = new Worker("pyodide-worker.js");
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// ✅ Reattach the event listener when a new worker is created
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worker.onmessage = (event) => {
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if (paused) return;
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switch (event.data.type) {
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case "console":
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logToConsole(event.data.data);
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break;
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case "error":
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logToConsole(`<span style="color:red;">${event.data.message}</span>`);
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break;
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case "fire":
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fire();
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break;
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case "turn":
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turn(event.data.data);
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break;
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case "move":
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move(event.data.data);
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break;
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}
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};
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return worker;
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}
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// ✅ Function to create initial robots
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function createInitialRobots() {
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return {
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"player": new Robot("player", 50, 50, "blue")
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//"enemy1": new Robot("enemy1", 200, 150, "red"),
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//"enemy2": new Robot("enemy2", 400, 250, "red")
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};
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}
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// ✅ Function to log messages to console
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function logToConsole(text) {
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console.log(text.replace("<b>", "").replace("</b>", ""));
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consoleElement.innerHTML += text.replace(/\n/g, "<br>") + "<br>";
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consoleElement.scrollTop = consoleElement.scrollHeight;
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}
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// ✅ Game Control Functions
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function fire() {
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logToConsole("<b>🔥 Gun Fired! 🔥</b>");
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}
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function turn(deg) {
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robots["player"].turn(deg);
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}
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function move(distance) {
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robots["player"].move(distance);
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}
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// ✅ Pause/Resume Function
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function togglePause() {
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paused = !paused;
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document.getElementById("pause-button").innerText = paused ? "Resume" : "Pause";
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}
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// ✅ Reset Function (Fixed)
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function resetGame() {
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// Terminate the worker
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pyodideWorker.terminate();
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// Restart the worker and rebind event listener
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pyodideWorker = startPyodideWorker();
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// Reset the robots to their initial state
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robots = createInitialRobots();
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// Clear the console
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consoleElement.innerHTML = "";
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// Unpause the game if it was paused
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paused = false;
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document.getElementById("pause-button").innerText = "Pause";
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}
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// ✅ Game Loop
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function gameLoop() {
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if (!paused) {
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ctx.resetTransform();
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// Fill the entire visible canvas to remove artifacts
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ctx.fillStyle = "#DDD";
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ctx.fillRect(0, 0, gameCanvas.width, gameCanvas.height);
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ctx.translate(offsetX, offsetY); // Apply panning
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ctx.scale(scale, scale); // Apply zooming
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gameWorld.draw(ctx);
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for (let id in robots) {
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robots[id].update(ctx, gameWorld);
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}
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}
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requestAnimationFrame(gameLoop);
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}
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// Start game loop
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gameLoop();
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// ✅ Button Event Listeners
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document.getElementById("compile-button").addEventListener("click", () => {
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if (paused) return;
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const code = document.getElementById("python-code").value;
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consoleElement.innerHTML = "";
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pyodideWorker.postMessage({
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type: "execute",
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code: code
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});
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});
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document.getElementById("pause-button").addEventListener("click", togglePause);
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document.getElementById("reset-button").addEventListener("click", resetGame);
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gameCanvas.addEventListener("wheel", (event) => {
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event.preventDefault();
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const scaleFactor = 1.1;
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const mouseX = event.offsetX;
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const mouseY = event.offsetY;
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// Convert mouse coordinates to world coordinates (before zoom)
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const worldX = (mouseX - offsetX) / scale;
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const worldY = (mouseY - offsetY) / scale;
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// Apply zoom
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if (event.deltaY < 0) {
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scale *= scaleFactor; // Zoom in
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} else {
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scale /= scaleFactor; // Zoom out
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}
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// Keep zoom within limits
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scale = Math.max(0.5, Math.min(3, scale));
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// Adjust offset so zooming is centered at mouse position
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offsetX = mouseX - worldX * scale;
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offsetY = mouseY - worldY * scale;
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});
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gameCanvas.addEventListener("mousedown", (event) => {
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isPanning = true;
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startX = event.clientX - offsetX;
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startY = event.clientY - offsetY;
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});
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gameCanvas.addEventListener("mousemove", (event) => {
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if (!isPanning) return;
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offsetX = event.clientX - startX;
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offsetY = event.clientY - startY;
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});
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gameCanvas.addEventListener("mouseup", () => {
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isPanning = false;
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});
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