import { Robot } from "./robot.js";
import { GameWorld } from "./gameworld.js";
import { lessons } from './data/lessons.js';
let mostRecentCode = ""; // The user’s code
let codeRanGood = false; // Your own function that returns true/false
let consoleText = ""; // What was printed
let currentLesson = 0;
let lessonComplete = false;
async function loadLessons() {
const response = await fetch('data/lessons.json');
lessons = await response.json();
showLesson(0);
}
function showLesson(index) {
if (index < 0 || index >= lessons.length) return;
lessonComplete = false;
currentLesson = index;
const lesson = lessons[index];
loadLessonContent(lesson);
document.getElementById('prev-lesson').disabled = index === 0;
document.getElementById('next-lesson').disabled = index === lessons.length - 1;
//console.log(isLessonDone(lesson.id));
updateLessonStatus();
}
function loadLessonContent(lesson) {
document.getElementById('lesson-title').textContent = lesson.title;
document.getElementById('lesson-content').innerHTML = lesson.content;
}
document.getElementById('prev-lesson').addEventListener('click', () => {
showLesson(currentLesson - 1);
});
document.getElementById('next-lesson').addEventListener('click', () => {
showLesson(currentLesson + 1);
});
function checkLessonDone() {
//consoleText = outputText; // Update console text
if (consoleText.includes("Error") || consoleText.includes("Exception")) {
codeRanGood = false;
} else {
codeRanGood = true;
}
console.log("codeRanGood ", codeRanGood);
//checkCurrentStep(outputText);
const lesson = lessons[currentLesson];
const result = lesson.doneCondition({
code: mostRecentCode,
consoleText: consoleText,
codeRanGood: codeRanGood
});
if (result.done) {
markLessonDone(lesson.id);
}
if (result.hint) {
logToConsole("Hint: " + result.hint, false);
//console.log("Hint:", result.hint); // Or show it in your console UI
}
}
function markLessonDone(lessonId) {
if (lessonComplete) return; // Prevent marking multiple times
lessonComplete = true; // Set flag to prevent further marking
// Your logic here: e.g., store in localStorage or update UI
console.log(`Lesson ${lessonId} marked as done!`);
// For example:
localStorage.setItem(`lessonDone_${lessonId}`, 'true');
logToConsole("✅ Task Completed! ✅", false);
updateLessonStatus();
}
function updateLessonStatus() {
const statusEl = document.getElementById('lesson-status');
const lesson = lessons[currentLesson];
const done = isLessonDone(lesson.id); // your persistent check
if (done) {
statusEl.textContent = '✅';
} else {
statusEl.textContent = '';
}
document.getElementById('next-lesson').disabled = !done || currentLesson === lessons.length - 1;
}
function isLessonDone(lessonId) {
return localStorage.getItem(`lessonDone_${lessonId}`) === 'true';
}
let currentStepIndex = 0;
function checkCurrentStep(text) {
const lesson = lessons[currentLesson];
const step = lesson.steps[currentStepIndex];
const result = step.doneCondition(text);
if (result) {
currentStepIndex++;
renderSteps(); // Re-render to show the new step
}
}
function renderSteps() {
const lesson = lessons[currentLesson];
const container = document.getElementById("lesson-content");
container.innerHTML = "";
loadLessonContent(lesson); // Load the lesson content first
for (let i = 0; i <= currentStepIndex && i < lesson.steps.length; i++) {
const stepEl = document.createElement("div");
stepEl.innerHTML = lesson.steps[i].content;
container.appendChild(stepEl);
}
}
function clearLessonProgress() {
Object.keys(localStorage).forEach(key => {
if (key.startsWith('lessonDone_')) {
localStorage.removeItem(key);
}
});
// Optionally update the UI after clearing
updateLessonStatus();
}
clearLessonProgress(); // Clear progress on load for testing
showLesson(7);
const consoleElement = document.getElementById("console");
const gameCanvas = document.getElementById("gameCanvas");
const ctx = gameCanvas.getContext("2d");
const gameWorld = new GameWorld();
let monacoEditor;
let pyodideWorker = startPyodideWorker();
let robots = null;//createInitialRobots();
//gameWorld.addRobot(robots["player"]);
let paused = false;
let scale = 1; // Zoom level
let offsetX = 0; // Pan X
let offsetY = 0; // Pan Y
let isPanning = false;
let startX, startY; // Mouse start positions
// ✅ Function to create the Pyodide Worker
function startPyodideWorker() {
const worker = new Worker("pyodide-worker.js?v=" + Date.now());
// ✅ Reattach the event listener when a new worker is created
worker.onmessage = (event) => {
if (paused) return;
switch (event.data.type) {
case "console":
logToConsole(event.data.data);
break;
case "error":
logToConsole(`${event.data.message}`);
break;
case "fire":
fire();
break;
case "turn":
turn(event.data.data);
break;
case "move":
move(event.data.data);
break;
case "execution_done":
console.log("Execution done");
checkLessonDone();
break;
}
};
return worker;
}
// ✅ Function to create initial robots
function createInitialRobots() {
return {
"player": new Robot("player", 50, 50, "blue")
//"enemy1": new Robot("enemy1", 200, 150, "red"),
//"enemy2": new Robot("enemy2", 400, 250, "red")
};
}
// ✅ Function to log messages to console
const maxLines = 64;
const logLines = [];
function logToConsole(text, checkLesson = true) {
if (text.includes("Pyodide not initialized yet.")) return;
const newLines = text.split('\n').map(line => line.trim()).filter(line => line !== "");
// Add new lines to the array
logLines.push(...newLines);
// Keep only the last maxLines entries
if (logLines.length > maxLines) {
logLines.splice(0, logLines.length - maxLines);
}
// Clear console
consoleElement.innerHTML = "";
// Create and append separate divs for each line
logLines.forEach(lineText => {
const lineDiv = document.createElement('div');
lineDiv.innerHTML = lineText; // <-- render HTML tags here
lineDiv.style.maxWidth = "100%";
lineDiv.style.whiteSpace = "pre-wrap";
lineDiv.style.overflowWrap = "break-word";
lineDiv.style.wordWrap = "break-word";
consoleElement.appendChild(lineDiv);
});
// Scroll to bottom
consoleElement.scrollTop = consoleElement.scrollHeight;
if (checkLesson && !text.includes("Welcome")) { // Don't check lesson completion for welcome message
consoleText = text; // Update console text
//checkLessonDone(text);
}
}
function clearConsole() {
logLines.length = 0; // Empty the logLines array
consoleElement.innerHTML = ""; // Clear the console DOM element
}
// ✅ Game Control Functions
function fire() {
logToConsole("🔥 Gun Fired! 🔥");
}
function turn(deg) {
robots["player"].turn(deg);
}
function move(distance) {
robots["player"].move(distance);
}
// ✅ Pause/Resume Function
function togglePause() {
paused = !paused;
document.getElementById("pause-button").innerText = paused ? "Resume" : "Pause";
}
// ✅ Reset Function (Fixed)
function resetGame() {
// Terminate the worker
pyodideWorker.terminate();
clearConsole();
// Restart the worker and rebind event listener
pyodideWorker = startPyodideWorker();
// Reset the robots to their initial state
robots = createInitialRobots();
gameWorld.reset(robots["player"]);
//gameWorld.addRobot(robots["player"]);
// Clear the console
consoleElement.innerHTML = "";
// Unpause the game if it was paused
paused = false;
document.getElementById("pause-button").innerText = "Pause";
logToConsole("Welcome to the game! Type your Python code in the editor and click 'Compile' to execute it.");
}
const targetFPS = 30;
const targetInterval = 1000 / targetFPS; // Time in milliseconds per frame
let lastFrameTime = 0;
// ✅ Game Loop
function gameLoop(timestamp) {
const deltaTime = timestamp - lastFrameTime;
// If enough time has passed since the last frame, update and draw
if (deltaTime >= targetInterval) {
lastFrameTime = timestamp;
if (!paused) {
ctx.resetTransform();
// Fill the entire visible canvas to remove artifacts
ctx.fillStyle = "#DDD";
ctx.fillRect(0, 0, gameCanvas.width, gameCanvas.height);
ctx.translate(offsetX, offsetY); // Apply panning
ctx.scale(scale, scale); // Apply zooming
gameWorld.update();
gameWorld.draw(ctx);
if (gameWorld.checkPlayerCompletedTask()) {
logToConsole("✅ Task Completed! ✅");
togglePause();
gameWorld.currentLevel++;
}
pyodideWorker.postMessage({
type: "game_state",
state: gameWorld
});
}
}
requestAnimationFrame(gameLoop);
}
// ✅ Update "distance" and "speed" every 2 seconds with random values
function updateSensorData() {
const distance = Math.random() * 100; // Random distance (0-100)
const speed = Math.random() * 10; // Random speed (0-10)
console.log(`Distance: ${distance.toFixed(2)}, Speed: ${speed.toFixed(2)}`);
pyodideWorker.postMessage({
type: "sensor_update",
data: { distance, speed }
});
//logToConsole(`📡 Sensor Update - Distance: ${distance.toFixed(2)}, Speed: ${speed.toFixed(2)}`);
}
//setInterval(updateSensorData, 2000); // Call every 2 seconds
document.getElementById("compile-button").addEventListener("click", () => {
if (paused) return;
// Use the Monaco Editor instance to get the code
let code = monacoEditor.getValue(); // Get text from the editor
//console.log(code);
code = code.replace(/time\.sleep\(/g, "await time.sleep(");
//console.log(code);
consoleElement.innerHTML = "";
pyodideWorker.postMessage({
type: "execute",
code: code
});
mostRecentCode = code;
logToConsole("Compiling your code...", false);
});
document.getElementById("pause-button").addEventListener("click", togglePause);
document.getElementById("reset-button").addEventListener("click", resetGame);
gameCanvas.addEventListener("wheel", (event) => {
event.preventDefault();
const scaleFactor = 1.1;
const mouseX = event.offsetX;
const mouseY = event.offsetY;
// Convert mouse coordinates to world coordinates (before zoom)
const worldX = (mouseX - offsetX) / scale;
const worldY = (mouseY - offsetY) / scale;
// Apply zoom
if (event.deltaY < 0) {
scale *= scaleFactor; // Zoom in
} else {
scale /= scaleFactor; // Zoom out
}
// Keep zoom within limits
scale = Math.max(0.5, Math.min(3, scale));
// Adjust offset so zooming is centered at mouse position
offsetX = mouseX - worldX * scale;
offsetY = mouseY - worldY * scale;
});
gameCanvas.addEventListener("mousedown", (event) => {
isPanning = true;
startX = event.clientX - offsetX;
startY = event.clientY - offsetY;
});
gameCanvas.addEventListener("mousemove", (event) => {
if (!isPanning) return;
offsetX = event.clientX - startX;
offsetY = event.clientY - startY;
});
gameCanvas.addEventListener("mouseup", () => {
isPanning = false;
});
const textarea = document.getElementById('python-code');
// textarea.addEventListener('keydown', function (event) {
// if (event.key === 'Tab') {
// event.preventDefault();
// const start = this.selectionStart;
// const end = this.selectionEnd;
// this.value = this.value.substring(0, start) + ' ' + this.value.substring(end);
// this.selectionStart = this.selectionEnd = start + 1;
// }
// });
// game.js
export function initializeMonaco() {
require.config({ paths: { vs: "https://cdn.jsdelivr.net/npm/monaco-editor@0.39.0/min/vs" } });
require(["vs/editor/editor.main"], function () {
// Store the editor instance in the global variable
monacoEditor = monaco.editor.create(document.getElementById("monaco-editor"), {
value: "# Type your Python code here\n",
language: "python",
theme: "vs-dark",
automaticLayout: true
});
});
}
function setupCanvas() {
const canvas = document.getElementById("gameCanvas");
const context = canvas.getContext("2d");
// Get the device pixel ratio
const dpr = window.devicePixelRatio || 1;
// Adjust the canvas size for high-DPI displays
const rect = canvas.getBoundingClientRect();
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;
// Scale the drawing context
context.scale(dpr, dpr);
// Optional: Clear the canvas for better visuals
context.clearRect(0, 0, canvas.width, canvas.height);
}
// Call this function when the page loads
fetch('/data/levels.json')
.then(response => response.json())
.then(data => {
gameWorld.levelData = data;
setupCanvas();
resetGame(); // Initialize the game and robots
// Start game loop
gameLoop();
});