export class GameWorld { constructor() { this.obstacles = [ { x: 300, y: 300, width: 50, height: 50 }, // Example obstacle { x: 500, y: 400, width: 70, height: 70 } // Another obstacle ]; } // Check if a point (x, y) intersects with any obstacles isObstacle(x, y) { return this.obstacles.some( obj => x > obj.x && x < obj.x + obj.width && y > obj.y && y < obj.y + obj.height ); } // Return the floor color based on (x, y) coordinates getFloorColor(x, y) { return (x + y) % 50 < 25 ? "black" : "white"; // Example pattern } // Draw the game world (e.g., obstacles, background) draw(ctx) { // Draw obstacles ctx.fillStyle = "gray"; // Obstacle color this.obstacles.forEach(obstacle => { ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); }); // Optionally, draw the grid or other visual elements (e.g., floor color patterns) ctx.fillStyle = "lightgray"; // Example background ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); // Draw background } }