added robot module to python environment which provides access to sensor data fed from game state
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e16c94f273
commit
b9bf772aef
15
index.html
15
index.html
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@ -72,6 +72,21 @@
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pyodideWorker.postMessage({ code });
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});
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// ✅ Update "distance" and "speed" every 2 seconds with random values
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function updateSensorData() {
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const distance = Math.random() * 100; // Random distance (0-100)
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const speed = Math.random() * 10; // Random speed (0-10)
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pyodideWorker.postMessage({
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type: "sensor_update",
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data: { distance, speed }
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});
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//logToConsole(`📡 Sensor Update - Distance: ${distance.toFixed(2)}, Speed: ${speed.toFixed(2)}`);
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}
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setInterval(updateSensorData, 2000); // Call every 2 seconds
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</script>
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</body>
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@ -1,37 +1,53 @@
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importScripts("https://cdn.jsdelivr.net/pyodide/v0.23.4/full/pyodide.js");
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let sensorData = {}; // ✅ Declare sensorData globally
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async function initializePyodide() {
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self.pyodide = await loadPyodide({
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indexURL: "https://cdn.jsdelivr.net/pyodide/v0.23.4/full/"
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});
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// Expose a function to send messages from Python to JavaScript
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// ✅ Explicitly define send_to_main before running Python
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self.pyodide.globals.set("send_to_main", (event, data) => {
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self.postMessage({ type: event, data: data });
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});
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// Define the fire() and turn(deg) functions in Python
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// ✅ Now set get_sensor_data AFTER Pyodide is initialized
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self.pyodide.globals.set("get_sensor_data", (name) => {
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return sensorData[name] ?? null; // Return sensor value or null if not set
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});
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// ✅ Define the robot module in Python
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self.pyodide.runPython(`
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import sys
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import pyodide
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class RobotModule:
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def get_sensor(self, name):
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return get_sensor_data(name) # ✅ This should now work!
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robot = RobotModule()
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def fire():
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pyodide.ffi.to_js(send_to_main)("fire", None)
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send_to_main("fire", None)
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def turn(deg):
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pyodide.ffi.to_js(send_to_main)("turn", deg)
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send_to_main("turn", deg)
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class ConsoleOutput:
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def write(self, text):
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if text.strip(): # Avoid empty writes
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pyodide.ffi.to_js(send_to_main)("console", text)
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return None # Prevent 'undefined' from appearing
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send_to_main("console", text) # ✅ send_to_main is now properly defined
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return None
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def flush(self):
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pass
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sys.stdout = ConsoleOutput()
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sys.stderr = ConsoleOutput()
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# ✅ Register robot module in sys.modules
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sys.modules["robot"] = robot
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`);
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self.postMessage({ type: "ready" }); // Notify main thread that Pyodide is ready
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@ -45,6 +61,10 @@ self.onmessage = async (event) => {
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return;
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}
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if (event.data.type === "sensor_update") {
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// ✅ Update sensorData when receiving a sensor update
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Object.assign(sensorData, event.data.data);
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} else {
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try {
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let result = await self.pyodide.runPythonAsync(event.data.code);
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@ -54,4 +74,5 @@ self.onmessage = async (event) => {
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} catch (error) {
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self.postMessage({ type: "error", message: error.toString() });
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}
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}
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};
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