added up to lesson 8:loops. checkLessonDone() now done on code execution compelte only
parent
af9cd8177e
commit
9bbc8592e0
474
data/lessons.js
474
data/lessons.js
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@ -13,7 +13,34 @@ export const lessons = [
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<li>You should see "Hello World" printed in the output area</li>
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</ol>
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`,
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doneCondition: (consoleText) => consoleText.includes("Hello World")
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doneCondition: (() => {
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const progress = {
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stringDone: false
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};
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return ({ code, consoleText, codeRanGood }) => {
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if (codeRanGood && !progress.stringDone && consoleText.includes("Hello World")) {
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progress.stringDone = true;
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}
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const missing = [];
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if (!progress.stringDone) missing.push("Hello World");
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let hint = "I still need you to print ";
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if (missing.length === 0) {
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hint = "";
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} else if (missing.length === 1) {
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hint += missing[0];
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} else {
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hint += missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1];
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}
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return {
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done: progress.stringDone,
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hint
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};
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};
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})()
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},
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{
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id: 'lesson2',
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@ -36,65 +63,60 @@ export const lessons = [
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</ol>
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<p>Click the "Run" button to execute your code</p>
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`,
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doneCondition: (consoleText => {
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// Persistent tracking object inside closure
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doneCondition: (() => {
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const progress = {
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stringDone: false,
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intDone: false,
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floatDone: false,
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boolDone: false,
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syntaxErrorDone: false,
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// syntaxErrorDone: false, // optional
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};
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//const syntaxErrorRegex = /SyntaxError/i;
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const stringRegex = /(["'])(?:(?=(\\?))\2.)*?\1/; // optional improvement based on context
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const stringRegex = /(["'])(?:(?=(\\?))\2.)*?\1/;
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const intRegex = /(?<![\d.])[-+]?\d+(?![\d.])/;
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const floatRegex = /[-+]?(?:\d+\.\d*|\.\d+)(?:[eE][-+]?\d+)?/;
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const boolRegex = /\b(True|False|true|false)\b/;
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return (text) => {
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return {
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done: false,
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hint: "Your code had an error — try fixing it and run again."
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};
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}
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// if (!progress.syntaxErrorDone && syntaxErrorRegex.test(text)) {
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// progress.syntaxErrorDone = true;
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// }
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if (!progress.stringDone && stringRegex.test(text)) {
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if (!progress.stringDone && stringRegex.test(consoleText)) {
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progress.stringDone = true;
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}
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if (!progress.floatDone && floatRegex.test(text)) {
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if (!progress.floatDone && floatRegex.test(consoleText)) {
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progress.floatDone = true;
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}
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if (!progress.intDone && intRegex.test(text)) {
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if (!progress.intDone && intRegex.test(consoleText)) {
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progress.intDone = true;
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}
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if (!progress.boolDone && boolRegex.test(text)) {
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if (!progress.boolDone && boolRegex.test(consoleText)) {
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progress.boolDone = true;
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}
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let missing = [];
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//if (!progress.syntaxErrorDone) missing.push("syntax error");
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//if (!progress.stringDone) missing.push("string");
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const missing = [];
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if (!progress.floatDone) missing.push("float");
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if (!progress.intDone) missing.push("int");
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if (!progress.boolDone) missing.push("boolean");
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let hint = "I still need you to print a ";
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let hint = "I still need you to print a ";
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if (missing.length === 0) {
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hint = "";
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} else if (missing.length === 1) {
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hint += missing[0];
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} else {
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// Join all but last with comma, then add 'and' + last
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hint += missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1];
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}
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const done = progress.intDone && progress.floatDone && progress.boolDone;
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return { done, hint };
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};
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})()
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},
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{
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id: 'lesson3',
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@ -111,7 +133,7 @@ export const lessons = [
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<li>Division: <code>print(20 / 5)</code></li>
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</ol>
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`,
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doneCondition: (consoleText => {
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doneCondition: (() => {
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// Persistent tracking object inside closure
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const progress = {
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addDone: false,
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@ -123,22 +145,27 @@ export const lessons = [
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return (text) => {
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return {
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done: false,
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hint: ""
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};
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}
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// if (!progress.syntaxErrorDone && syntaxErrorRegex.test(text)) {
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// progress.syntaxErrorDone = true;
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// }
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if (!progress.addDone && text.includes("+")) {
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if (!progress.addDone && code.includes("+")) {
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progress.addDone = true;
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}
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if (!progress.subDone && text.includes("-")) {
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if (!progress.subDone && code.includes("-")) {
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progress.subDone = true;
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}
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if (!progress.mulDone && text.includes("*")) {
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if (!progress.mulDone && code.includes("*")) {
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progress.mulDone = true;
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}
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if (!progress.divDone && text.includes("/")) {
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if (!progress.divDone && code.includes("/")) {
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progress.divDone = true;
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}
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@ -198,40 +225,44 @@ export const lessons = [
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doneCondition: (text) => text.includes("8"),
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}
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],
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doneCondition: (code => {
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doneCondition: (() => {
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const progress = {
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varCreated: false,
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varPrinted: false,
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varName: null,
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};
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return (text) => {
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// Extract variable name from current text each time
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const assignMatch = text.match(/^\s*([a-zA-Z_][a-zA-Z0-9_]*)\s*=/m);
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return {
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done: false,
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hint: ""
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};
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}
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const assignMatch = code.match(/^\s*([a-zA-Z_][a-zA-Z0-9_]*)\s*=/m);
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if (assignMatch) {
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progress.varName = assignMatch[1];
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progress.varCreated = true;
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} else {
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// No variable assignment found this run
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progress.varCreated = false;
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progress.varName = null;
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progress.varPrinted = false; // reset printed too because no var
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progress.varPrinted = false;
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}
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// Check if variable is printed in this run (only if varName exists)
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if (progress.varCreated && progress.varName) {
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const printRegex = new RegExp(`print\\s*\\(\\s*${progress.varName}\\s*\\)`);
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if (printRegex.test(text)) {
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if (printRegex.test(code)) {
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progress.varPrinted = true;
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} else {
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progress.varPrinted = false; // reset if print no longer found
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progress.varPrinted = false;
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}
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}
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// Build hint
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console.log('varCreated:', progress.varCreated, 'varPrinted:', progress.varPrinted);
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let missing = [];
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if (!progress.varCreated) missing.push("create a variable");
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if (progress.varCreated && !progress.varPrinted) missing.push("print the variable");
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if (!progress.varPrinted) missing.push("print the variable");
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let hint = "I still need you to ";
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if (missing.length === 0) {
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@ -245,8 +276,367 @@ export const lessons = [
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const done = progress.varCreated && progress.varPrinted;
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return { done, hint };
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};
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})()
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})()
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},
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{
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id: 'lesson5',
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title: '5. More on Variables',
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difficulty: 'easy',
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content: `
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<p>A variable will act like any other object of its data type.</p>
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<p>For example, if we have a variable called <code>bob</code> with the value <code>32</code>, we can do math with it:</p>
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<p><code>print(bob + 10)</code> will print <code>42</code>.</p>
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</br>
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<p>We can also change the value of a variable:</p>
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<pre><code>
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bob = 32
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print(bob)
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bob = bob + 10
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print(bob)
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</code></pre>
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<p>In this example, the first time you print bob it will give his initial value of 32, but the second time we have added 10 to bob.</p>
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<p>Give it a try.</p>
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`,
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steps: [
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{
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content: `<p>First, try printing an addition: <code>print(2 + 3)</code></p>`,
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doneCondition: (text) => text.includes("5"),
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},
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{
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content: `<p>Nice! Now try subtraction: <code>print(5 - 2)</code></p>`,
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doneCondition: (text) => text.includes("3"),
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},
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{
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content: `<p>Now try multiplication: <code>print(4 * 2)</code></p>`,
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doneCondition: (text) => text.includes("8"),
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}
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],
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doneCondition: (() => {
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const progress = {
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varCreated: false,
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varPrinted: false,
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varArithmeticDone: false,
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varPrintedTwice: false,
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};
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return {
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done: false,
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hint: ""
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};
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}
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const assignRegex = /\b(\w+)\s*=\s*[\d'"]/; // variable assignment
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const printRegex1 = /print\(\s*\1\s*\)/; // first print of the variable
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const mathRegex = /\1\s*=\s*\1\s*[\+\-\*/]\s*[\d'"]/; // arithmetic using itself
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const printRegex2 = /print\(\s*\1\s*\)/; // second print of the variable
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const match = code.match(assignRegex);
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if (!match) return false;
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const varName = match[1];
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const dynamicPrint1 = new RegExp(`print\\(\\s*${varName}\\s*\\)`);
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const dynamicMath = new RegExp(`${varName}\\s*=\\s*${varName}\\s*[+\\-*/]\\s*[\\d'"]`);
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const dynamicPrint2 = new RegExp(`print\\(\\s*${varName}\\s*\\)`, 'g');
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progress.varCreated = match;
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progress.dynamicPrint1 = dynamicPrint1.test(code);
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progress.varArithmeticDone = dynamicMath.test(code);
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progress.varPrintedTwice = (code.match(dynamicPrint2) || []).length >= 2
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let missing = [];
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if (!progress.varCreated) missing.push("create a variable");
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if (!progress.dynamicPrint1) missing.push("print the variable");
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if (!progress.varArithmeticDone) missing.push("alter the variable");
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if (!progress.varPrintedTwice) missing.push("print the variable a second time");
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let hint = "I still need you to ";
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if (missing.length === 0) {
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hint = "";
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} else if (missing.length === 1) {
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hint += missing[0];
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} else {
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hint += missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1];
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}
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const done = progress.varCreated && progress.dynamicPrint1 && progress.varArithmeticDone && progress.varPrintedTwice;
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return { done, hint };
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};
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})()
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},
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{
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id: 'lesson6',
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title: '6. Conditionals',
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difficulty: 'easy',
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content: `
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<p>Sometimes we want don't want part of our code to run, or we want it to run differently in different situations. That's when we use <strong>conditionals</strong>.</p>
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<pre><code>
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bob = 5
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if bob > 10:
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print("Bob is greater than 10")
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</code></pre>
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<p>In this example, the print function will only run if <code>bob</code> is 11 or higher.</p>
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</br>
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<p>One thing to note here is the formatting. Note that after the <code>if bob > 10:</code> there is a colon (:)<p>
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<p>This tells Python that the next line is part of a new block of code.</p>
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<p>In Python, we use indentation to define blocks of code, so the next line must be indented.</p>
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<p>After the <code>else:</code> we also have a colon, and the next line is indented again.</p>
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<p>Try it for yourself:</p>
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<ol>
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<li>Initialize a variable with a value</li>
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<li>Use an <code>if</code> statement to check if the variable is greater or less than a value</li>
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<li>Print a message based on the condition</li>
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</ol>
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<p>To test if two values are equal, you can use the <code>==</code> operator.</p>
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<p>eg. <pre><code>
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num = 10
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if num == 10:
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print("num is equal to 10")
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</code></pre>
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`,
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doneCondition: (() => {
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const progress = {
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varCreated: false,
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ifStatement: false,
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printedSomething: false,
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};
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return {
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done: false,
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hint: ""
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};
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}
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// Check for variable assignment
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const assignRegex = /\b(\w+)\s*=\s*[\d'"]/;
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progress.varCreated = assignRegex.test(code);
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// Check for if statement
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progress.ifStatement = /(^|\n)\s*if\s+.*:/.test(code);
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// Check for print() anywhere
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progress.printedSomething = /print\s*\(.*\)/.test(code);
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// Build hint
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const missing = [];
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if (!progress.varCreated) missing.push("create a variable");
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if (!progress.ifStatement) missing.push("use an if statement");
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if (!progress.printedSomething) missing.push("print something");
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let hint = "";
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if (missing.length > 0) {
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hint = "I still need you to " + (missing.length === 1
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? missing[0]
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: missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1]);
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}
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const done = progress.varCreated && progress.ifStatement && progress.printedSomething;
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return { done, hint };
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};
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})()
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},
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{
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id: 'lesson7',
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title: '7. More Conditionals',
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difficulty: 'easy',
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content: `
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<p>Sometimes we'll want to run one thing OR another, rather than just running something or not. To do this we chain our if statements together with <code>elif</code> and <code>else</code>.</p>
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<pre><code>
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bob = 10
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if bob == 10:
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print("bob is equal to 10")
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elif bob < 10:
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print("bob is less than 10")
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else:
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print("bob is greater than 10")
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</code></pre>
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<p>In this example, only one of the print statements can ever run, <code>elif</code> is short for "else if", and is a second if statement which is only tested it the <code>if</code> above it resolves to False.</p>
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<p>The <code>else</code> statement is run if all previous conditions are False.</p>
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<p>You can chain as many <code>elif</code> statements as you like, but only one <code>else</code> at the end.</p>
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<p>Try it for yourself:</p>
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`,
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doneCondition: (() => {
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const progress = {
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varCreated: false,
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ifStatement: false,
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elifStatement: false,
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elseStatement: false,
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threeDistinctPrints: false,
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};
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return ({ code, consoleText, codeRanGood }) => {
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if (!codeRanGood) {
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return { done: false, hint: "" };
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}
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// 1. Variable assignment
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const assignRegex = /\b(\w+)\s*=\s*[\d'"]/;
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progress.varCreated = assignRegex.test(code);
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// 2. Line-by-line block tracking
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const lines = code.split('\n');
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let currentBlock = null;
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const printContents = {
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if: null,
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elif: null,
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else: null,
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};
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i].trim();
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if (/^if\s+.*:/.test(line)) {
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progress.ifStatement = true;
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currentBlock = "if";
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continue;
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}
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if (/^elif\s+.*:/.test(line)) {
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progress.elifStatement = true;
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currentBlock = "elif";
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continue;
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}
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if (/^else\s*:/.test(line)) {
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progress.elseStatement = true;
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currentBlock = "else";
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continue;
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}
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const printMatch = line.match(/print\s*\((.*?)\)/);
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if (printMatch && currentBlock && !printContents[currentBlock]) {
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const cleaned = printMatch[1].replace(/\s+/g, '').toLowerCase();
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printContents[currentBlock] = cleaned;
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}
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}
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const printedValues = Object.values(printContents).filter(Boolean);
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const uniqueValues = new Set(printedValues);
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progress.threeDistinctPrints = uniqueValues.size === 3;
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// Hint generation
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const missing = [];
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if (!progress.varCreated) missing.push("create a variable");
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if (!progress.ifStatement) missing.push("use an if statement");
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if (!progress.elifStatement) missing.push("use an elif statement");
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if (!progress.elseStatement) missing.push("use an else statement");
|
||||
if (!progress.threeDistinctPrints) missing.push("print different things in the if, elif, and else blocks");
|
||||
|
||||
const hint = missing.length > 0
|
||||
? "I still need you to " + (missing.length === 1
|
||||
? missing[0]
|
||||
: missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1])
|
||||
: "";
|
||||
|
||||
const done = progress.varCreated && progress.ifStatement && progress.elifStatement &&
|
||||
progress.elseStatement && progress.threeDistinctPrints;
|
||||
|
||||
return { done, hint };
|
||||
};
|
||||
})()
|
||||
},
|
||||
{
|
||||
id: 'lesson8',
|
||||
title: '8. Loops',
|
||||
difficulty: 'easy',
|
||||
content: `
|
||||
<p>Most of the time we'll want our code to run multiple times, or even endlessly, in that case we need <strong>loops</strong>.</p>
|
||||
<p>Python has two main types of loops: <code>for</code> loops and <code>while</code> loops.</p>
|
||||
<p>The <code>while</code> loop will continue to run as long as a condition is True.</p>
|
||||
<pre><code>
|
||||
count = 0
|
||||
while count < 5:
|
||||
print("Count is:", count)
|
||||
count = count + 1
|
||||
print("Done!")
|
||||
</code></pre>
|
||||
<p>You have to be careful with <code>while</code> loops, if the condition never becomes False, the loop will run forever!</p>
|
||||
|
||||
`,
|
||||
|
||||
doneCondition: (() => {
|
||||
const progress = {
|
||||
varCreated: false,
|
||||
ifStatement: false,
|
||||
elifStatement: false,
|
||||
elseStatement: false,
|
||||
threeDistinctPrints: false,
|
||||
};
|
||||
|
||||
return ({ code, consoleText, codeRanGood }) => {
|
||||
if (!codeRanGood) {
|
||||
return { done: false, hint: "" };
|
||||
}
|
||||
|
||||
// 1. Variable assignment
|
||||
const assignRegex = /\b(\w+)\s*=\s*[\d'"]/;
|
||||
progress.varCreated = assignRegex.test(code);
|
||||
|
||||
// 2. Line-by-line block tracking
|
||||
const lines = code.split('\n');
|
||||
let currentBlock = null;
|
||||
const printContents = {
|
||||
if: null,
|
||||
elif: null,
|
||||
else: null,
|
||||
};
|
||||
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
const line = lines[i].trim();
|
||||
|
||||
if (/^if\s+.*:/.test(line)) {
|
||||
progress.ifStatement = true;
|
||||
currentBlock = "if";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (/^elif\s+.*:/.test(line)) {
|
||||
progress.elifStatement = true;
|
||||
currentBlock = "elif";
|
||||
continue;
|
||||
}
|
||||
|
||||
if (/^else\s*:/.test(line)) {
|
||||
progress.elseStatement = true;
|
||||
currentBlock = "else";
|
||||
continue;
|
||||
}
|
||||
|
||||
const printMatch = line.match(/print\s*\((.*?)\)/);
|
||||
if (printMatch && currentBlock && !printContents[currentBlock]) {
|
||||
const cleaned = printMatch[1].replace(/\s+/g, '').toLowerCase();
|
||||
printContents[currentBlock] = cleaned;
|
||||
}
|
||||
}
|
||||
|
||||
const printedValues = Object.values(printContents).filter(Boolean);
|
||||
const uniqueValues = new Set(printedValues);
|
||||
progress.threeDistinctPrints = uniqueValues.size === 3;
|
||||
|
||||
// Hint generation
|
||||
const missing = [];
|
||||
if (!progress.varCreated) missing.push("create a variable");
|
||||
if (!progress.ifStatement) missing.push("use an if statement");
|
||||
if (!progress.elifStatement) missing.push("use an elif statement");
|
||||
if (!progress.elseStatement) missing.push("use an else statement");
|
||||
if (!progress.threeDistinctPrints) missing.push("print different things in the if, elif, and else blocks");
|
||||
|
||||
const hint = missing.length > 0
|
||||
? "I still need you to " + (missing.length === 1
|
||||
? missing[0]
|
||||
: missing.slice(0, -1).join(", ") + " and " + missing[missing.length - 1])
|
||||
: "";
|
||||
|
||||
const done = progress.varCreated && progress.ifStatement && progress.elifStatement &&
|
||||
progress.elseStatement && progress.threeDistinctPrints;
|
||||
|
||||
return { done, hint };
|
||||
};
|
||||
})()
|
||||
},
|
||||
];
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
[
|
||||
{
|
||||
"title": "Lesson 1",
|
||||
"content": "Welcome to Python. We are going to learn how to use python to control robots, but we need some basics first.</br>Let's start with the basics of Python programming. Python is a versatile language that is easy to learn and widely used in robotics.<br>"
|
||||
},
|
||||
{
|
||||
"title": "Lesson 2",
|
||||
"content": "Now let's learn about interrupts..."
|
||||
}
|
||||
]
|
||||
48
game.js
48
game.js
|
|
@ -2,7 +2,9 @@ import { Robot } from "./robot.js";
|
|||
import { GameWorld } from "./gameworld.js";
|
||||
import { lessons } from './data/lessons.js';
|
||||
|
||||
|
||||
let mostRecentCode = ""; // The user’s code
|
||||
let codeRanGood = false; // Your own function that returns true/false
|
||||
let consoleText = ""; // What was printed
|
||||
let currentLesson = 0;
|
||||
let lessonComplete = false;
|
||||
|
||||
|
|
@ -23,11 +25,11 @@ function showLesson(index) {
|
|||
document.getElementById('prev-lesson').disabled = index === 0;
|
||||
document.getElementById('next-lesson').disabled = index === lessons.length - 1;
|
||||
|
||||
console.log(isLessonDone(lesson.id));
|
||||
//console.log(isLessonDone(lesson.id));
|
||||
updateLessonStatus();
|
||||
}
|
||||
|
||||
function loadLessonContent(lesson){
|
||||
function loadLessonContent(lesson) {
|
||||
document.getElementById('lesson-title').textContent = lesson.title;
|
||||
document.getElementById('lesson-content').innerHTML = lesson.content;
|
||||
}
|
||||
|
|
@ -39,10 +41,22 @@ document.getElementById('next-lesson').addEventListener('click', () => {
|
|||
showLesson(currentLesson + 1);
|
||||
});
|
||||
|
||||
function checkLessonDone(outputText) {
|
||||
checkCurrentStep(outputText);
|
||||
function checkLessonDone() {
|
||||
//consoleText = outputText; // Update console text
|
||||
if (consoleText.includes("Error") || consoleText.includes("Exception")) {
|
||||
codeRanGood = false;
|
||||
} else {
|
||||
codeRanGood = true;
|
||||
}
|
||||
console.log("codeRanGood ", codeRanGood);
|
||||
|
||||
//checkCurrentStep(outputText);
|
||||
const lesson = lessons[currentLesson];
|
||||
const result = lesson.doneCondition(outputText);
|
||||
const result = lesson.doneCondition({
|
||||
code: mostRecentCode,
|
||||
consoleText: consoleText,
|
||||
codeRanGood: codeRanGood
|
||||
});
|
||||
if (result.done) {
|
||||
markLessonDone(lesson.id);
|
||||
}
|
||||
|
|
@ -60,7 +74,7 @@ function markLessonDone(lessonId) {
|
|||
console.log(`Lesson ${lessonId} marked as done!`);
|
||||
// For example:
|
||||
localStorage.setItem(`lessonDone_${lessonId}`, 'true');
|
||||
logToConsole("✅ Task Completed! ✅");
|
||||
logToConsole("✅ Task Completed! ✅", false);
|
||||
updateLessonStatus();
|
||||
}
|
||||
|
||||
|
|
@ -118,8 +132,8 @@ function clearLessonProgress() {
|
|||
}
|
||||
|
||||
|
||||
//clearLessonProgress(); // Clear progress on load for testing
|
||||
showLesson(3);
|
||||
clearLessonProgress(); // Clear progress on load for testing
|
||||
showLesson(7);
|
||||
|
||||
const consoleElement = document.getElementById("console");
|
||||
const gameCanvas = document.getElementById("gameCanvas");
|
||||
|
|
@ -152,6 +166,7 @@ function startPyodideWorker() {
|
|||
switch (event.data.type) {
|
||||
case "console":
|
||||
logToConsole(event.data.data);
|
||||
|
||||
break;
|
||||
case "error":
|
||||
logToConsole(`<span style="color:red;">${event.data.message}</span>`);
|
||||
|
|
@ -165,6 +180,10 @@ function startPyodideWorker() {
|
|||
case "move":
|
||||
move(event.data.data);
|
||||
break;
|
||||
case "execution_done":
|
||||
console.log("Execution done");
|
||||
checkLessonDone();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -218,7 +237,8 @@ function logToConsole(text, checkLesson = true) {
|
|||
consoleElement.scrollTop = consoleElement.scrollHeight;
|
||||
|
||||
if (checkLesson && !text.includes("Welcome")) { // Don't check lesson completion for welcome message
|
||||
checkLessonDone(text);
|
||||
consoleText = text; // Update console text
|
||||
//checkLessonDone(text);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -331,18 +351,18 @@ document.getElementById("compile-button").addEventListener("click", () => {
|
|||
|
||||
// Use the Monaco Editor instance to get the code
|
||||
let code = monacoEditor.getValue(); // Get text from the editor
|
||||
console.log(code);
|
||||
//console.log(code);
|
||||
|
||||
code = code.replace(/time\.sleep\(/g, "await time.sleep(");
|
||||
console.log(code);
|
||||
//console.log(code);
|
||||
consoleElement.innerHTML = "";
|
||||
pyodideWorker.postMessage({
|
||||
type: "execute",
|
||||
code: code
|
||||
});
|
||||
|
||||
|
||||
checkLessonDone(code);
|
||||
mostRecentCode = code;
|
||||
logToConsole("Compiling your code...", false);
|
||||
});
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ async function initializePyodide() {
|
|||
|
||||
// ✅ Expose sensor data to Python
|
||||
self.pyodide.globals.set("get_sensor_data", (name) => {
|
||||
if (gameWorld == null){
|
||||
if (gameWorld == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -38,7 +38,7 @@ async function initializePyodide() {
|
|||
|
||||
|
||||
self.pyodide.globals.set("get_robot_data", () => {
|
||||
if (gameWorld == null){
|
||||
if (gameWorld == null) {
|
||||
return null;
|
||||
}
|
||||
let robot = gameWorld.robots[0];
|
||||
|
|
@ -158,5 +158,6 @@ self.onmessage = async (event) => {
|
|||
} catch (error) {
|
||||
self.postMessage({ type: "error", message: error.toString() });
|
||||
}
|
||||
self.postMessage({ type: "execution_done" });
|
||||
}
|
||||
};
|
||||
|
|
|
|||
14
style.css
14
style.css
|
|
@ -50,6 +50,16 @@ header p {
|
|||
/* gray-600 */
|
||||
}
|
||||
|
||||
code, pre {
|
||||
font-family: Consolas, Menlo, Monaco, "Courier New", monospace;
|
||||
background-color: inherit;
|
||||
color: blue;
|
||||
border: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
|
||||
.button-group {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
|
|
@ -281,9 +291,9 @@ main {
|
|||
}
|
||||
|
||||
|
||||
#lesson-box code {
|
||||
/* #lesson-box code {
|
||||
background: #eee;
|
||||
padding: 2px 4px;
|
||||
border-radius: 4px;
|
||||
font-family: monospace;
|
||||
}
|
||||
} */
|
||||
Loading…
Reference in New Issue