197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
#include "behaviors.h"
|
|
#include <algorithm>
|
|
|
|
// ============================================================================
|
|
// Base Behavior Implementation
|
|
// ============================================================================
|
|
|
|
Behavior::Behavior() {
|
|
controlledMotors.clear();
|
|
}
|
|
|
|
void Behavior::addMotor(uint8_t motorID) {
|
|
// Check if motor already in list
|
|
for (uint8_t id : controlledMotors) {
|
|
if (id == motorID) {
|
|
return; // Already added
|
|
}
|
|
}
|
|
controlledMotors.push_back(motorID);
|
|
}
|
|
|
|
void Behavior::removeMotor(uint8_t motorID) {
|
|
controlledMotors.erase(
|
|
std::remove(controlledMotors.begin(), controlledMotors.end(), motorID),
|
|
controlledMotors.end()
|
|
);
|
|
}
|
|
|
|
void Behavior::clearMotors() {
|
|
controlledMotors.clear();
|
|
}
|
|
|
|
// ============================================================================
|
|
// Focus Behavior Implementation
|
|
// ============================================================================
|
|
|
|
FocusBehavior::FocusBehavior() {
|
|
isActive = false;
|
|
currentPosition = POSITION_CENTER;
|
|
|
|
// Add motors 14 and 15 to controlled list
|
|
addMotor(FOCUS_MOTOR_1);
|
|
addMotor(FOCUS_MOTOR_2);
|
|
}
|
|
|
|
bool FocusBehavior::update() {
|
|
// Check radar for valid targets
|
|
uint8_t targetCount = radar.getTargetCount();
|
|
|
|
if (targetCount == 0) {
|
|
// No target - return to center
|
|
isActive = false;
|
|
currentPosition = POSITION_CENTER;
|
|
return false;
|
|
}
|
|
|
|
// Get first valid target
|
|
const RadarTarget& target = radar.getTarget(0);
|
|
|
|
if (!target.valid) {
|
|
isActive = false;
|
|
currentPosition = POSITION_CENTER;
|
|
return false;
|
|
}
|
|
|
|
// Active tracking - calculate position from radar x coordinate
|
|
isActive = true;
|
|
currentPosition = calculatePositionFromRadarX(target.x);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FocusBehavior::getMotorPosition(uint8_t motorID, uint16_t& position) {
|
|
// Only provide position for motors we control
|
|
if (motorID != FOCUS_MOTOR_1 && motorID != FOCUS_MOTOR_2) {
|
|
return false;
|
|
}
|
|
|
|
// Always provide position for controlled motors (active by default)
|
|
// When not tracking a target, currentPosition is set to center in update()
|
|
position = currentPosition;
|
|
return true;
|
|
}
|
|
|
|
uint16_t FocusBehavior::calculatePositionFromRadarX(float radarX) {
|
|
// Clamp radar x to valid range
|
|
if (radarX < RADAR_X_MIN) radarX = RADAR_X_MIN;
|
|
if (radarX > RADAR_X_MAX) radarX = RADAR_X_MAX;
|
|
|
|
// Linear mapping from radar x (-80 to 80) to motor position (1700 to 2300)
|
|
// Center (2047) corresponds to radar x = 0
|
|
// Left (-80) maps to 1700, Right (80) maps to 2300
|
|
|
|
// Normalize radar x to -1.0 to 1.0 range
|
|
float normalizedX = radarX / RADAR_X_MAX;
|
|
|
|
// Calculate range from center
|
|
// Left side: center - 347 = 1700
|
|
// Right side: center + 253 = 2300
|
|
float rangeLeft = POSITION_CENTER - POSITION_MIN; // 347
|
|
float rangeRight = POSITION_MAX - POSITION_CENTER; // 253
|
|
|
|
uint16_t position;
|
|
if (normalizedX < 0.0f) {
|
|
// Left side: use left range
|
|
position = POSITION_CENTER + (uint16_t)(normalizedX * rangeLeft);
|
|
} else {
|
|
// Right side: use right range
|
|
position = POSITION_CENTER + (uint16_t)(normalizedX * rangeRight);
|
|
}
|
|
|
|
// Clamp to valid range
|
|
if (position < POSITION_MIN) position = POSITION_MIN;
|
|
if (position > POSITION_MAX) position = POSITION_MAX;
|
|
|
|
return position;
|
|
}
|
|
|
|
// ============================================================================
|
|
// Behavior Manager Implementation
|
|
// ============================================================================
|
|
|
|
BehaviorManager behaviorManager;
|
|
|
|
BehaviorManager::BehaviorManager() {
|
|
behaviors.clear();
|
|
// Initialize all enabled states to false
|
|
for (int i = 0; i < 256; i++) {
|
|
enabledStates[i] = false;
|
|
}
|
|
}
|
|
|
|
void BehaviorManager::addBehavior(BehaviorID id, Behavior* behavior) {
|
|
if (behavior == nullptr) return;
|
|
|
|
// Check if already added
|
|
for (const auto& entry : behaviors) {
|
|
if (entry.behavior == behavior || entry.id == id) return;
|
|
}
|
|
|
|
behaviors.push_back({id, behavior});
|
|
// New behaviors are enabled by default
|
|
enabledStates[id] = true;
|
|
}
|
|
|
|
void BehaviorManager::removeBehavior(Behavior* behavior) {
|
|
behaviors.erase(
|
|
std::remove_if(behaviors.begin(), behaviors.end(),
|
|
[behavior](const BehaviorEntry& entry) {
|
|
return entry.behavior == behavior;
|
|
}),
|
|
behaviors.end()
|
|
);
|
|
}
|
|
|
|
void BehaviorManager::setBehaviorEnabled(BehaviorID id, bool enabled) {
|
|
enabledStates[id] = enabled;
|
|
}
|
|
|
|
bool BehaviorManager::isBehaviorEnabled(BehaviorID id) const {
|
|
return enabledStates[id];
|
|
}
|
|
|
|
uint8_t BehaviorManager::getBehaviorCount() const {
|
|
return behaviors.size();
|
|
}
|
|
|
|
bool BehaviorManager::getBehaviorInfo(uint8_t index, BehaviorID& id, bool& enabled) const {
|
|
if (index >= behaviors.size()) {
|
|
return false;
|
|
}
|
|
|
|
id = behaviors[index].id;
|
|
enabled = enabledStates[id];
|
|
return true;
|
|
}
|
|
|
|
void BehaviorManager::update() {
|
|
// Update all enabled behaviors
|
|
for (const auto& entry : behaviors) {
|
|
if (entry.behavior && enabledStates[entry.id]) {
|
|
entry.behavior->update();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BehaviorManager::getMotorPosition(uint8_t motorID, uint16_t& position) {
|
|
// Check all enabled behaviors to see if any wants to control this motor
|
|
for (const auto& entry : behaviors) {
|
|
if (entry.behavior && enabledStates[entry.id] &&
|
|
entry.behavior->getMotorPosition(motorID, position)) {
|
|
return true; // Found an enabled behavior controlling this motor
|
|
}
|
|
}
|
|
return false; // No enabled behavior controlling this motor
|
|
}
|