344 lines
12 KiB
C++
344 lines
12 KiB
C++
#pragma once
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#include <Arduino.h>
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#include <vector>
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#include "sensors.h"
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#include "robotconfig.h"
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#include "noise.h"
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// ============================================================================
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// Behavior IDs
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// ============================================================================
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enum BehaviorID : uint8_t {
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BEHAVIOR_FOCUS = 1, // Focus behavior (face tracking)
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BEHAVIOR_IDLE = 2, // Idle behavior (perlin noise for all motors)
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BEHAVIOR_VISEME = 3, // Viseme behavior (mouth motor positions)
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};
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// ============================================================================
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// Base Behavior Class
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// ============================================================================
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class Behavior {
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public:
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Behavior();
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virtual ~Behavior() = default;
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// Get list of motor IDs this behavior controls
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const std::vector<uint8_t>& getControlledMotors() const { return controlledMotors; }
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// Add a motor to the controlled list
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void addMotor(uint8_t motorID);
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// Remove a motor from the controlled list
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void removeMotor(uint8_t motorID);
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// Clear all controlled motors
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void clearMotors();
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// Virtual method to update the behavior (called each frame)
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// Returns true if the behavior is active and wants to control motors
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virtual bool update() = 0;
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// Virtual method to get the desired position for a motor
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// Returns true if this behavior wants to control this motor, false otherwise
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virtual bool getMotorPosition(uint8_t motorID, uint16_t& position) = 0;
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protected:
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std::vector<uint8_t> controlledMotors;
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};
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// ============================================================================
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// Focus Behavior - Tracks faces with eyes/neck via FaceDetect sensor
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// ============================================================================
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// Setting IDs for SSET protocol command
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// Float values are transmitted as fixed-point × 1000 (e.g., 0.15 → 150)
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// Signed values are transmitted as int16 reinterpreted as uint16
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namespace SettingID {
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// Focus: Motor IDs
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constexpr uint16_t FOCUS_EYE_MOTOR_1 = 0x0500;
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constexpr uint16_t FOCUS_EYE_MOTOR_2 = 0x0501;
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constexpr uint16_t FOCUS_NECK_MOTOR = 0x0502;
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// Focus: Eye servo range
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constexpr uint16_t FOCUS_EYE_CENTER = 0x0503;
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constexpr uint16_t FOCUS_EYE_MIN = 0x0504;
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constexpr uint16_t FOCUS_EYE_MAX = 0x0505;
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// Focus: Neck servo range
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constexpr uint16_t FOCUS_NECK_CENTER = 0x0506;
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constexpr uint16_t FOCUS_NECK_MIN = 0x0507;
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constexpr uint16_t FOCUS_NECK_MAX = 0x0508;
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// Focus: Face x range (int16, signed)
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constexpr uint16_t FOCUS_FACE_X_MIN = 0x0509;
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constexpr uint16_t FOCUS_FACE_X_MAX = 0x050A;
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// Focus: Interpolation speeds (float × 1000)
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constexpr uint16_t FOCUS_EYE_SPEED = 0x050B;
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constexpr uint16_t FOCUS_NECK_SPEED = 0x050C;
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constexpr uint16_t FOCUS_EYE_RETURN_SPEED = 0x050D;
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// Focus: Neck delay (ms, uint16)
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constexpr uint16_t FOCUS_NECK_DELAY_MS = 0x050E;
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// Focus: Neck contribution (float × 1000)
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constexpr uint16_t FOCUS_NECK_CONTRIBUTION = 0x050F;
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// Focus: Neck invert (0 or 1)
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constexpr uint16_t FOCUS_NECK_INVERT = 0x0510;
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// Focus: Centering speeds (float × 1000)
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constexpr uint16_t FOCUS_EYE_CENTERING = 0x0511;
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constexpr uint16_t FOCUS_NECK_CENTERING = 0x0512;
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constexpr uint16_t FOCUS_FIRST = 0x0500;
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constexpr uint16_t FOCUS_LAST = 0x0512;
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constexpr uint16_t FOCUS_COUNT = FOCUS_LAST - FOCUS_FIRST + 1;
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// WiFi / WebSocket settings (0x0600 range)
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constexpr uint16_t WIFI_SSID = 0x0600; // string (max 32 chars)
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constexpr uint16_t WIFI_PASSWORD = 0x0601; // string (max 64 chars)
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constexpr uint16_t WIFI_HOST = 0x0602; // string (max 63 chars)
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constexpr uint16_t WIFI_PORT = 0x0603; // uint16
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constexpr uint16_t WIFI_PATH = 0x0604; // string (max 31 chars)
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constexpr uint16_t WIFI_FIRST = 0x0600;
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constexpr uint16_t WIFI_LAST = 0x0604;
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constexpr uint16_t WIFI_COUNT = WIFI_LAST - WIFI_FIRST + 1;
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}
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// Tuneable settings - all values exposed for external adjustment
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struct FocusSettings {
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// Motor IDs
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uint8_t eyeMotor1 = 14;
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uint8_t eyeMotor2 = 15;
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uint8_t neckMotor = 27;
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// Eye motor position range
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uint16_t eyeCenter = 2200;
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uint16_t eyeMin = 1700;
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uint16_t eyeMax = 2500;
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// Neck motor position range
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uint16_t neckCenter = 2000;
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uint16_t neckMin = 1000;
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uint16_t neckMax = 3000;
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// Face detection x range (pixels, center-relative)
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float faceXMin = -140.0f;
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float faceXMax = 140.0f;
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// Interpolation speeds (0-1 per update, higher = faster)
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float eyeSpeed = 0.15f; // Eyes dart quickly to target
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float neckSpeed = 0.02f; // Neck follows smoothly / slowly
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float eyeReturnSpeed = 0.05f; // Speed eyes center as neck catches up
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// Neck starts moving after this delay (ms) from first detecting a target
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unsigned long neckDelayMs = 500;
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// How much of the face offset the neck should try to cover (0-1)
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// 1.0 = neck tries to fully face the target, 0.5 = neck covers half
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float neckContribution = 0.7f;
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// Invert neck direction (set true if neck motor is wired backwards)
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bool neckInvert = true;
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// Return-to-center speeds when no face detected
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float eyeCenteringSpeed = 0.03f;
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float neckCenteringSpeed = 0.02f;
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};
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class FocusBehavior : public Behavior {
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public:
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FocusBehavior();
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// Update behavior - check face detection for targets
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bool update() override;
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// Get motor position for a controlled motor
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bool getMotorPosition(uint8_t motorID, uint16_t& position) override;
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// Access settings for external tuning
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FocusSettings& getSettings() { return settings; }
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const FocusSettings& getSettings() const { return settings; }
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private:
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FocusSettings settings;
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bool isActive;
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// Current smoothed positions (servo units)
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uint16_t eyePosition;
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uint16_t neckPosition;
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// Current normalized offset the neck has reached (-1 to +1)
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// This tracks how far the neck has rotated toward the target
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float neckNormalized;
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// Timing
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unsigned long faceDetectedTime; // When face was first seen (for neck delay)
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bool faceWasPresent; // Was a face present last frame?
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// Map a normalized value (-1..+1) to an asymmetric servo range
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uint16_t normalizedToServo(float n, uint16_t center, uint16_t min, uint16_t max) const;
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// Smooth interpolation helpers
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static float lerpf(float current, float target, float t);
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static uint16_t lerp(uint16_t current, uint16_t target, float t);
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};
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// ============================================================================
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// Idle Behavior - Adds perlin noise to all motors for natural idle motion
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// ============================================================================
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class IdleBehavior : public Behavior {
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public:
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IdleBehavior();
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// Initialize with list of motor IDs to control
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void initMotors(const std::vector<uint8_t>& motorIDs);
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// Update behavior - calculates new noise positions
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bool update() override;
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// Get motor position for a controlled motor
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bool getMotorPosition(uint8_t motorID, uint16_t& position) override;
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private:
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// Store current positions for each motor (indexed by motor ID)
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uint16_t motorPositions[256];
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// Time offset for perlin noise animation
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unsigned long startTime;
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// Configuration
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static constexpr uint16_t POSITION_CENTER = 2047;
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static constexpr uint16_t NOISE_RANGE = 100; // ±500 from center
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static constexpr float NOISE_SPEED = 0.000125f; // How fast noise evolves (slower = smoother, 4x slower)
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static constexpr uint16_t MOTOR_SEED_OFFSET = 100; // Seed offset between motors for variety
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};
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// ============================================================================
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// Viseme Behavior - Controls mouth motors for speech
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// ============================================================================
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// Motor position within a viseme
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struct VisemeMotorPosition {
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uint8_t motorID;
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uint16_t position;
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};
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// Viseme definition: ID, label (3 chars), and motor positions
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struct Viseme {
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uint8_t id;
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char label[4]; // 3 characters + null terminator
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std::vector<VisemeMotorPosition> motorPositions;
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};
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class VisemeBehavior : public Behavior {
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public:
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VisemeBehavior();
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// Add a viseme with a 3-char label (auto-assigns ID)
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// Returns the assigned viseme ID
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uint8_t addViseme(const char* label);
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// Legacy: Add a viseme with specific ID and motor positions (for backwards compatibility)
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void addViseme(uint8_t id, uint16_t pos40, uint16_t pos43, uint16_t pos44);
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// Add a viseme with specific ID, label, and motor positions
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void addViseme(uint8_t id, const char* label, uint16_t pos40, uint16_t pos43, uint16_t pos44);
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// Delete a viseme by ID
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// Returns true if deleted, false if not found
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bool deleteViseme(uint8_t visemeID);
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// Set motor positions for a viseme
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// Returns true if viseme found and updated, false otherwise
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bool setVisemeMotors(uint8_t visemeID, const std::vector<VisemeMotorPosition>& positions);
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// Set motor positions and label for a viseme
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// Returns true if viseme found and updated, false otherwise
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bool setVisemeMotorsAndLabel(uint8_t visemeID, const char* label, const std::vector<VisemeMotorPosition>& positions);
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// Create or update a viseme with specific ID, label, and motor positions
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// Returns true on success
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bool createOrUpdateViseme(uint8_t visemeID, const char* label, const std::vector<VisemeMotorPosition>& positions);
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// Get all visemes (for VLST command)
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const std::vector<Viseme>& getVisemes() const { return visemes; }
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// Trigger a viseme by ID - activates the behavior and sets positions
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// Returns true if viseme was found, false otherwise
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bool triggerViseme(uint8_t visemeID);
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// Update behavior - checks for timeout and deactivates
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bool update() override;
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// Get motor position for a controlled motor
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bool getMotorPosition(uint8_t motorID, uint16_t& position) override;
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private:
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bool isActive;
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unsigned long lastTriggerTime;
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uint8_t nextVisemeID; // Auto-increment ID for new visemes
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// Current active motor positions (when triggered)
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std::vector<VisemeMotorPosition> currentPositions;
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// Registered visemes
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std::vector<Viseme> visemes;
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// Configuration
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static constexpr unsigned long TIMEOUT_MS = 3000; // 3 second timeout
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static constexpr uint16_t DEFAULT_POSITION = 2047; // Center/rest position
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// Helper to find viseme by ID
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Viseme* findViseme(uint8_t id);
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};
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// ============================================================================
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// Behavior Manager - Manages active behaviors and resolves motor conflicts
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// ============================================================================
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class BehaviorManager {
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public:
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BehaviorManager();
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// Add a behavior to the manager with an ID
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void addBehavior(BehaviorID id, Behavior* behavior);
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// Remove a behavior from the manager
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void removeBehavior(Behavior* behavior);
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// Enable/disable a behavior by ID
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void setBehaviorEnabled(BehaviorID id, bool enabled);
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// Check if a behavior is enabled
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bool isBehaviorEnabled(BehaviorID id) const;
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// Get count of registered behaviors
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uint8_t getBehaviorCount() const;
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// Get behavior info at index (for iteration)
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// Returns true if index is valid and fills out id and enabled
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bool getBehaviorInfo(uint8_t index, BehaviorID& id, bool& enabled) const;
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// Update all enabled behaviors (call each frame)
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void update();
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// Check if a behavior wants to control a specific motor
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// Returns true if a behavior provides a position, false otherwise
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bool getMotorPosition(uint8_t motorID, uint16_t& position);
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private:
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struct BehaviorEntry {
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BehaviorID id;
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Behavior* behavior;
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};
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std::vector<BehaviorEntry> behaviors;
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bool enabledStates[256] = {false}; // Track enabled state by ID
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};
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// Global behavior manager instance
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extern BehaviorManager behaviorManager;
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// Global behavior instances (for command/config access)
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extern FocusBehavior focusBehavior;
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extern VisemeBehavior visemeBehavior;
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