HansonServo/animation.cpp

309 lines
7.6 KiB
C++

#include "animation.h"
Animation::Animation() {
clear();
memcpy(header.magic, "ANIM", 4);
header.version = 1;
header.frameRate = FRAMES_PER_SECOND;
header.frameCount = MAX_FRAMES;
memset(header.reserved, 0, sizeof(header.reserved));
}
void Animation::setActive(bool state) {
active = state;
}
void Animation::addCurveSegment(const CurveSegment& segment) {
curves[segment.motorID].push_back(segment);
}
void Animation::clearCurves(uint8_t motorID) {
curves.erase(motorID); // Completely remove the entry
}
void Animation::clearAllCurves() {
curves.clear(); // Wipe the entire map
}
uint16_t Animation::getMotorPosition(uint8_t motorID, uint16_t timeCS) {
for (const auto& seg : curves[motorID]) {
if (timeCS >= seg.startTime && timeCS <= seg.endTime) {
// Convert uint16_t to float in range -1 to 1
// Define control points
float x0 = seg.startTime;
float x1 = seg.startHandleX;
float x2 = seg.endHandleX;
float x3 = seg.endTime;
float y0 = seg.startPointY;
float y1 = seg.startHandleY;
float y2 = seg.endHandleY;
float y3 = seg.endPointY;
// Solve for t such that Bézier x(t) ≈ timeCS
auto bezierX = [&](float t) {
float u = 1.0f - t;
return u * u * u * x0 + 3 * u * u * t * x1 + 3 * u * t * t * x2 + t * t * t * x3;
};
float t = 0.5f;
float lower = 0.0f;
float upper = 1.0f;
for (int i = 0; i < 20; ++i) {
float x = bezierX(t);
if (fabs(x - timeCS) < 0.5f) break;
if (x < timeCS) lower = t;
else upper = t;
t = (lower + upper) * 0.5f;
}
// Evaluate Bézier y(t)
float u = 1.0f - t;
float value = u * u * u * y0 + 3 * u * u * t * y1 + 3 * u * t * t * y2 + t * t * t * y3;
// Remap to PWM range
return constrain(value, 0, 4095);
}
}
return 2048; // Default center
}
void Animation::clear() {
//memset(data, 0, sizeof(data));
}
// uint16_t* Animation::getRawData() {
// return &data[0][0];
// }
// size_t Animation::getSize() const {
// return sizeof(data);
// }
void Animation::setFrameCount(uint16_t count) {
header.frameCount = count;
}
uint16_t Animation::getFrameCount() const {
return header.frameCount;
}
bool Animation::saveToFile(const char* filename) {
File file = FFat.open(filename, FILE_WRITE);
if (!file) return false;
file.write((uint8_t*)&header, sizeof(header));
uint16_t curveCount = 0;
for (const auto& [motorID, segments] : curves) {
curveCount += segments.size();
}
file.write((uint8_t*)&curveCount, sizeof(curveCount));
for (const auto& [motorID, segments] : curves) {
for (const CurveSegment& seg : segments) {
file.write((uint8_t*)&seg, sizeof(CurveSegment));
}
}
// ✅ Write serialized node graph
std::vector<uint8_t> graphData = nodeGraph.serialize();
file.write(graphData.data(), graphData.size());
file.close();
return true;
}
bool Animation::loadFromFile(const char* filename) {
File file = FFat.open(filename, FILE_READ);
if (!file) return false;
// Read and validate header
AnimationHeader tempHeader;
if (file.read((uint8_t*)&tempHeader, sizeof(tempHeader)) != sizeof(tempHeader)) {
file.close();
return false;
}
if (strncmp(tempHeader.magic, "ANIM", 4) != 0 || tempHeader.version != 1) {
file.close();
return false;
}
header = tempHeader;
// Read curve count
uint16_t curveCount;
if (file.read((uint8_t*)&curveCount, sizeof(curveCount)) != sizeof(curveCount)) {
file.close();
return false;
}
clearAllCurves();
// Read curve segments
for (uint16_t i = 0; i < curveCount; i++) {
CurveSegment seg;
if (file.read((uint8_t*)&seg, sizeof(CurveSegment)) != sizeof(CurveSegment)) {
file.close();
return false;
}
curves[seg.motorID].push_back(seg);
}
// ✅ Read remaining bytes into buffer
size_t remaining = file.available();
if (remaining > 0) {
std::vector<uint8_t> buffer(remaining);
if (file.read(buffer.data(), remaining) != remaining) {
file.close();
return false;
}
// ✅ Load node graph from buffer
nodeGraph.nodes.clear();
nodeGraph.connections.clear();
loadNodeGraph(buffer.data(), buffer.size(), nodeGraph);
nodeGraph.bindAnimationContext(this);
}
file.close();
return true;
}
String Animation::printCurves() {
String output = "PRINTING CURVES\n";
for (const auto& [motorID, segments] : curves) {
output += "Motor ";
output += String(motorID);
output += ": ";
output += String(segments.size());
output += "\n";
for (const auto& seg : segments) {
output += " Segment: ";
output += "startTime=" + String(seg.startTime);
output += ", endTime=" + String(seg.endTime);
output += ", startPointY=" + String(seg.startPointY);
output += ", startHandleX=" + String(seg.startHandleX);
output += ", startHandleY=" + String(seg.startHandleY);
output += ", endHandleX=" + String(seg.endHandleX);
output += ", endHandleY=" + String(seg.endHandleY);
output += ", endPointY=" + String(seg.endPointY);
output += "\n";
}
}
return output;
}
void Animation::createBasicSCurve() {
clearAllCurves();
// Helper to convert float [-1, 1] to uint16_t [0, 65535]
auto toUint16 = [](float v) -> uint16_t {
return constrain((v + 1.0f) * 32767.5f, 0, 65535);
};
setFrameCount(800); // 8.00 seconds
// First segment: -1 at 0s → +1 at 0.40s
CurveSegment seg1;
seg1.motorID = 0;
seg1.startTime = 0; // 0.00s
seg1.endTime = 40; // 0.40s = 40 centiseconds
seg1.startPointY = toUint16(-1.0f); // P0.y
seg1.startHandleX = 10; // P1.x (early pull)
seg1.startHandleY = toUint16(-1.0f);
seg1.endHandleX = 30; // P2.x (late pull)
seg1.endHandleY = toUint16(+1.0f);
seg1.endPointY = toUint16(+1.0f); // P3.y
addCurveSegment(seg1);
// Second segment: +1 at 0.40s → -1 at 8.00s
CurveSegment seg2;
seg2.motorID = 0;
seg2.startTime = 40; // 0.40s
seg2.endTime = 800; // 8.00s
seg2.startPointY = toUint16(+1.0f); // P0.y
seg2.startHandleX = 200; // P1.x (early pull)
seg2.startHandleY = toUint16(+1.0f);
seg2.endHandleX = 600; // P2.x (late pull)
seg2.endHandleY = toUint16(-1.0f);
seg2.endPointY = toUint16(-1.0f); // P3.y
addCurveSegment(seg2);
}
void Animation::createEaseOutCurve() {
clearAllCurves();
// Helper to convert float [-1, 1] to uint16_t [0, 65535]
auto toUint16 = [](float v) -> uint16_t {
return constrain((v + 1.0f) * 32767.5f, 0, 65535);
};
setFrameCount(400); // 8.00 seconds total
// Segment 1: Ease out from -1 to +1 over 4 seconds
CurveSegment seg;
seg.motorID = 0;
seg.startTime = 0; // 0.00s
seg.endTime = 200; // 4.00s
seg.startPointY = toUint16(-1.0f); // P0.y
seg.startHandleX = 50; // P1.x (early pull → slow start)
seg.startHandleY = toUint16(-1.0f);
seg.endHandleX = 180; // P2.x (late pull → fast finish)
seg.endHandleY = toUint16(+0.5f);
seg.endPointY = toUint16(+1.0f); // P3.y
addCurveSegment(seg);
// Segment 2: Ease out from +1 to -1 over 4 seconds
CurveSegment returnSeg;
returnSeg.motorID = 0;
returnSeg.startTime = 200; // 4.00s
returnSeg.endTime = 400; // 8.00s
returnSeg.startPointY = toUint16(+1.0f); // P0.y
returnSeg.startHandleX = 250; // P1.x (early pull → slow start)
returnSeg.startHandleY = toUint16(+1.0f);
returnSeg.endHandleX = 380; // P2.x (late pull → fast finish)
returnSeg.endHandleY = toUint16(-0.5f);
returnSeg.endPointY = toUint16(-1.0f); // P3.y
addCurveSegment(returnSeg);
}