HansonServo/behaviors.cpp

650 lines
18 KiB
C++

#include "behaviors.h"
#include <algorithm>
// ============================================================================
// Base Behavior Implementation
// ============================================================================
Behavior::Behavior() {
controlledMotors.clear();
}
void Behavior::addMotor(uint8_t motorID) {
// Check if motor already in list
for (uint8_t id : controlledMotors) {
if (id == motorID) {
return; // Already added
}
}
controlledMotors.push_back(motorID);
}
void Behavior::removeMotor(uint8_t motorID) {
controlledMotors.erase(
std::remove(controlledMotors.begin(), controlledMotors.end(), motorID),
controlledMotors.end()
);
}
void Behavior::clearMotors() {
controlledMotors.clear();
}
// ============================================================================
// Focus Behavior Implementation
// ============================================================================
FocusBehavior::FocusBehavior() {
isActive = false;
eyePosition = settings.eyeCenter;
neckPosition = settings.neckCenter;
neckNormalized = 0.0f;
faceDetectedTime = 0;
faceWasPresent = false;
// Add motors to controlled list
addMotor(settings.eyeMotor1);
addMotor(settings.eyeMotor2);
addMotor(settings.neckMotor);
}
bool FocusBehavior::update() {
uint8_t faceCount = faceDetect.getFaceCount();
unsigned long now = millis();
// ---- No face detected ----
if (faceCount == 0 || !faceDetect.getFace(0).valid) {
isActive = false;
faceWasPresent = false;
// Smoothly return eyes and neck to center
eyePosition = lerp(eyePosition, settings.eyeCenter, settings.eyeCenteringSpeed);
neckNormalized = lerpf(neckNormalized, 0.0f, settings.neckCenteringSpeed);
neckPosition = normalizedToServo(
settings.neckInvert ? -neckNormalized : neckNormalized,
settings.neckCenter, settings.neckMin, settings.neckMax
);
return false;
}
// ---- Face detected ----
isActive = true;
const DetectedFace& face = faceDetect.getFace(0);
// Track when we first saw a face (for neck delay)
if (!faceWasPresent) {
faceDetectedTime = now;
faceWasPresent = true;
}
// Normalize face x to -1..+1
float faceNorm = (float)face.x / settings.faceXMax;
if (faceNorm < -1.0f) faceNorm = -1.0f;
if (faceNorm > 1.0f) faceNorm = 1.0f;
// ---- Neck: smoothly follow the target after a delay ----
float neckTarget = faceNorm * settings.neckContribution;
if (now - faceDetectedTime >= settings.neckDelayMs) {
// Neck is allowed to move - smoothly interpolate toward target
neckNormalized = lerpf(neckNormalized, neckTarget, settings.neckSpeed);
}
// else: neck stays where it is during the delay period
// Convert neck normalized position to servo units
neckPosition = normalizedToServo(
settings.neckInvert ? -neckNormalized : neckNormalized,
settings.neckCenter, settings.neckMin, settings.neckMax
);
// ---- Eyes: dart to the remainder that the neck hasn't covered ----
// The eyes compensate for whatever offset the neck hasn't reached yet
// As the neck catches up, this remainder shrinks toward 0 (eyes center)
float eyeNorm = faceNorm - neckNormalized;
// Clamp eye normalized to -1..+1
if (eyeNorm < -1.0f) eyeNorm = -1.0f;
if (eyeNorm > 1.0f) eyeNorm = 1.0f;
// Convert to servo position and interpolate quickly
uint16_t eyeTarget = normalizedToServo(eyeNorm, settings.eyeCenter, settings.eyeMin, settings.eyeMax);
eyePosition = lerp(eyePosition, eyeTarget, settings.eyeSpeed);
return true;
}
bool FocusBehavior::getMotorPosition(uint8_t motorID, uint16_t& position) {
if (motorID == settings.eyeMotor1 || motorID == settings.eyeMotor2) {
position = eyePosition;
return true;
}
if (motorID == settings.neckMotor) {
position = neckPosition;
return true;
}
return false;
}
uint16_t FocusBehavior::normalizedToServo(float n, uint16_t center, uint16_t min, uint16_t max) const {
// Map a normalized value (-1..+1) to servo range, handling asymmetric ranges
float rangeNeg = (float)(center - min);
float rangePos = (float)(max - center);
float posFloat;
if (n < 0.0f) {
posFloat = (float)center + (n * rangeNeg);
} else {
posFloat = (float)center + (n * rangePos);
}
int16_t pos = (int16_t)posFloat;
if (pos < (int16_t)min) pos = (int16_t)min;
if (pos > (int16_t)max) pos = (int16_t)max;
return (uint16_t)pos;
}
float FocusBehavior::lerpf(float current, float target, float t) {
float diff = target - current;
if (fabs(diff) < 0.001f) return target;
return current + diff * t;
}
uint16_t FocusBehavior::lerp(uint16_t current, uint16_t target, float t) {
int16_t diff = (int16_t)target - (int16_t)current;
if (abs(diff) < 2) return target;
return (uint16_t)((int16_t)current + (int16_t)(diff * t));
}
// ============================================================================
// Idle Behavior Implementation
// ============================================================================
IdleBehavior::IdleBehavior() {
startTime = millis();
// Initialize all motor positions to center
for (int i = 0; i < 256; i++) {
motorPositions[i] = POSITION_CENTER;
}
}
void IdleBehavior::initMotors(const std::vector<uint8_t>& motorIDs) {
clearMotors();
for (uint8_t id : motorIDs) {
addMotor(id);
motorPositions[id] = POSITION_CENTER;
}
}
bool IdleBehavior::update() {
unsigned long now = millis();
float timeOffset = (float)(now - startTime) * NOISE_SPEED;
// Update position for each controlled motor using perlin noise
for (uint8_t motorID : controlledMotors) {
// Use motor ID as seed offset for variety between motors
uint16_t seed = motorID * MOTOR_SEED_OFFSET;
// Get perlin noise value (-1 to 1 range approximately)
float noiseValue = perlin1D_octave(seed, timeOffset, 3, 0.5f);
// Map noise to position range: center ± NOISE_RANGE
// Perlin noise typically returns values in roughly -1 to 1 range
int16_t offset = (int16_t)(noiseValue * (float)NOISE_RANGE);
// Calculate final position
int16_t position = (int16_t)POSITION_CENTER + offset;
// Clamp to valid servo range
if (position < 1547) position = 1547; // center - 500
if (position > 2547) position = 2547; // center + 500
motorPositions[motorID] = (uint16_t)position;
}
// Idle behavior is always active (but low priority)
return true;
}
bool IdleBehavior::getMotorPosition(uint8_t motorID, uint16_t& position) {
// Check if we control this motor
for (uint8_t id : controlledMotors) {
if (id == motorID) {
position = motorPositions[motorID];
return true;
}
}
return false;
}
// ============================================================================
// Viseme Behavior Implementation
// ============================================================================
VisemeBehavior::VisemeBehavior() {
isActive = false;
lastTriggerTime = 0;
nextVisemeID = 0;
currentPositions.clear();
visemes.clear();
}
Viseme* VisemeBehavior::findViseme(uint8_t id) {
for (Viseme& v : visemes) {
if (v.id == id) {
return &v;
}
}
return nullptr;
}
uint8_t VisemeBehavior::addViseme(const char* label) {
Viseme newViseme;
newViseme.id = nextVisemeID++;
// Copy label (3 chars, ensure null-terminated)
if (label && strlen(label) >= 3) {
newViseme.label[0] = label[0];
newViseme.label[1] = label[1];
newViseme.label[2] = label[2];
newViseme.label[3] = '\0';
} else {
// Default label if not provided or too short
newViseme.label[0] = 'V';
newViseme.label[1] = 'I';
newViseme.label[2] = 'S';
newViseme.label[3] = '\0';
}
newViseme.motorPositions.clear();
visemes.push_back(newViseme);
Serial.print("[Viseme] Added viseme '");
Serial.print(newViseme.label);
Serial.print("' with ID ");
Serial.println(newViseme.id);
return newViseme.id;
}
void VisemeBehavior::addViseme(uint8_t id, uint16_t pos40, uint16_t pos43, uint16_t pos44) {
// Legacy method for backwards compatibility
Viseme* existing = findViseme(id);
if (existing) {
// Update existing viseme
existing->motorPositions.clear();
existing->motorPositions.push_back({40, pos40});
existing->motorPositions.push_back({43, pos43});
existing->motorPositions.push_back({44, pos44});
} else {
// Add new viseme
Viseme newViseme;
newViseme.id = id;
// Default label based on ID (V + 2 digit ID)
newViseme.label[0] = 'V';
if (id < 10) {
newViseme.label[1] = '0' + id;
newViseme.label[2] = ' ';
} else if (id < 100) {
newViseme.label[1] = '0' + (id / 10);
newViseme.label[2] = '0' + (id % 10);
} else {
newViseme.label[1] = 'X';
newViseme.label[2] = 'X';
}
newViseme.label[3] = '\0';
newViseme.motorPositions.push_back({40, pos40});
newViseme.motorPositions.push_back({43, pos43});
newViseme.motorPositions.push_back({44, pos44});
visemes.push_back(newViseme);
// Update nextVisemeID if needed
if (id >= nextVisemeID) {
nextVisemeID = id + 1;
}
}
// Update controlled motors list
addMotor(40);
addMotor(43);
addMotor(44);
}
// Overload to add viseme with explicit label
void VisemeBehavior::addViseme(uint8_t id, const char* label, uint16_t pos40, uint16_t pos43, uint16_t pos44) {
Viseme* existing = findViseme(id);
if (existing) {
// Update existing viseme
if (label) {
existing->label[0] = label[0];
existing->label[1] = label[1];
existing->label[2] = label[2];
existing->label[3] = '\0';
}
existing->motorPositions.clear();
existing->motorPositions.push_back({40, pos40});
existing->motorPositions.push_back({43, pos43});
existing->motorPositions.push_back({44, pos44});
} else {
// Add new viseme
Viseme newViseme;
newViseme.id = id;
// Set label
if (label) {
newViseme.label[0] = label[0];
newViseme.label[1] = label[1];
newViseme.label[2] = label[2];
newViseme.label[3] = '\0';
} else {
// Default label
newViseme.label[0] = 'V';
if (id < 10) {
newViseme.label[1] = '0' + id;
newViseme.label[2] = ' ';
} else if (id < 100) {
newViseme.label[1] = '0' + (id / 10);
newViseme.label[2] = '0' + (id % 10);
} else {
newViseme.label[1] = 'X';
newViseme.label[2] = 'X';
}
newViseme.label[3] = '\0';
}
newViseme.motorPositions.push_back({40, pos40});
newViseme.motorPositions.push_back({43, pos43});
newViseme.motorPositions.push_back({44, pos44});
visemes.push_back(newViseme);
// Update nextVisemeID if needed
if (id >= nextVisemeID) {
nextVisemeID = id + 1;
}
}
// Update controlled motors list
addMotor(40);
addMotor(43);
addMotor(44);
}
bool VisemeBehavior::deleteViseme(uint8_t visemeID) {
for (auto it = visemes.begin(); it != visemes.end(); ++it) {
if (it->id == visemeID) {
Serial.print("[Viseme] Deleted viseme ID ");
Serial.println(visemeID);
visemes.erase(it);
return true;
}
}
Serial.print("[Viseme] Delete failed - unknown viseme ID ");
Serial.println(visemeID);
return false;
}
bool VisemeBehavior::setVisemeMotors(uint8_t visemeID, const std::vector<VisemeMotorPosition>& positions) {
Viseme* viseme = findViseme(visemeID);
if (!viseme) {
Serial.print("[Viseme] setVisemeMotors failed - unknown viseme ID ");
Serial.println(visemeID);
return false;
}
// Update motor positions
viseme->motorPositions = positions;
// Update controlled motors list
for (const auto& pos : positions) {
addMotor(pos.motorID);
}
Serial.print("[Viseme] Updated viseme ID ");
Serial.print(visemeID);
Serial.print(" with ");
Serial.print(positions.size());
Serial.println(" motors");
return true;
}
bool VisemeBehavior::setVisemeMotorsAndLabel(uint8_t visemeID, const char* label, const std::vector<VisemeMotorPosition>& positions) {
Viseme* viseme = findViseme(visemeID);
if (!viseme) {
Serial.print("[Viseme] setVisemeMotorsAndLabel failed - unknown viseme ID ");
Serial.println(visemeID);
return false;
}
// Update label (3 bytes)
if (label) {
viseme->label[0] = label[0];
viseme->label[1] = label[1];
viseme->label[2] = label[2];
viseme->label[3] = '\0';
}
// Update motor positions
viseme->motorPositions = positions;
// Update controlled motors list
for (const auto& pos : positions) {
addMotor(pos.motorID);
}
Serial.print("[Viseme] Updated viseme ID ");
Serial.print(visemeID);
Serial.print(" label '");
Serial.print(viseme->label);
Serial.print("' with ");
Serial.print(positions.size());
Serial.println(" motors");
return true;
}
bool VisemeBehavior::createOrUpdateViseme(uint8_t visemeID, const char* label, const std::vector<VisemeMotorPosition>& positions) {
Viseme* viseme = findViseme(visemeID);
if (viseme) {
// Update existing
return setVisemeMotorsAndLabel(visemeID, label, positions);
} else {
// Create new
Viseme newViseme;
newViseme.id = visemeID;
// Set label
if (label) {
newViseme.label[0] = label[0];
newViseme.label[1] = label[1];
newViseme.label[2] = label[2];
newViseme.label[3] = '\0';
} else {
// Default label
newViseme.label[0] = 'V';
if (visemeID < 10) {
newViseme.label[1] = '0' + visemeID;
newViseme.label[2] = ' ';
} else if (visemeID < 100) {
newViseme.label[1] = '0' + (visemeID / 10);
newViseme.label[2] = '0' + (visemeID % 10);
} else {
newViseme.label[1] = 'X';
newViseme.label[2] = 'X';
}
newViseme.label[3] = '\0';
}
// Set motor positions
newViseme.motorPositions = positions;
visemes.push_back(newViseme);
// Update controlled motors list
for (const auto& pos : positions) {
addMotor(pos.motorID);
}
// Update nextVisemeID if needed
if (visemeID >= nextVisemeID) {
nextVisemeID = visemeID + 1;
}
Serial.print("[Viseme] Created viseme ID ");
Serial.print(visemeID);
Serial.print(" label '");
Serial.print(newViseme.label);
Serial.print("' with ");
Serial.print(positions.size());
Serial.println(" motors");
return true;
}
}
bool VisemeBehavior::triggerViseme(uint8_t visemeID) {
Viseme* viseme = findViseme(visemeID);
if (!viseme) {
Serial.print("[Viseme] Unknown viseme ID ");
Serial.println(visemeID);
return false;
}
// Copy positions for this viseme
currentPositions = viseme->motorPositions;
// Activate and reset timer
isActive = true;
lastTriggerTime = millis();
Serial.print("[Viseme] Triggered '");
Serial.print(viseme->label);
Serial.print("' (ID ");
Serial.print(visemeID);
Serial.println(")");
return true;
}
bool VisemeBehavior::update() {
if (!isActive) {
return false;
}
// Check for timeout
unsigned long now = millis();
if (now - lastTriggerTime >= TIMEOUT_MS) {
// Timeout reached - deactivate
isActive = false;
currentPositions.clear();
Serial.println("[Viseme] Timeout - deactivated");
return false;
}
return true;
}
bool VisemeBehavior::getMotorPosition(uint8_t motorID, uint16_t& position) {
if (!isActive) {
return false;
}
// Look up motor in current positions
for (const auto& pos : currentPositions) {
if (pos.motorID == motorID) {
position = pos.position;
return true;
}
}
return false;
}
// ============================================================================
// Behavior Manager Implementation
// ============================================================================
BehaviorManager behaviorManager;
FocusBehavior focusBehavior;
VisemeBehavior visemeBehavior;
BehaviorManager::BehaviorManager() {
behaviors.clear();
// Initialize all enabled states to false
for (int i = 0; i < 256; i++) {
enabledStates[i] = false;
}
}
void BehaviorManager::addBehavior(BehaviorID id, Behavior* behavior) {
if (behavior == nullptr) return;
// Check if already added
for (const auto& entry : behaviors) {
if (entry.behavior == behavior || entry.id == id) return;
}
behaviors.push_back({id, behavior});
// New behaviors are enabled by default
enabledStates[id] = true;
}
void BehaviorManager::removeBehavior(Behavior* behavior) {
behaviors.erase(
std::remove_if(behaviors.begin(), behaviors.end(),
[behavior](const BehaviorEntry& entry) {
return entry.behavior == behavior;
}),
behaviors.end()
);
}
void BehaviorManager::setBehaviorEnabled(BehaviorID id, bool enabled) {
enabledStates[id] = enabled;
}
bool BehaviorManager::isBehaviorEnabled(BehaviorID id) const {
return enabledStates[id];
}
uint8_t BehaviorManager::getBehaviorCount() const {
return behaviors.size();
}
bool BehaviorManager::getBehaviorInfo(uint8_t index, BehaviorID& id, bool& enabled) const {
if (index >= behaviors.size()) {
return false;
}
id = behaviors[index].id;
enabled = enabledStates[id];
return true;
}
void BehaviorManager::update() {
// Update all enabled behaviors
for (const auto& entry : behaviors) {
if (entry.behavior && enabledStates[entry.id]) {
entry.behavior->update();
}
}
}
bool BehaviorManager::getMotorPosition(uint8_t motorID, uint16_t& position) {
// Check all enabled behaviors to see if any wants to control this motor
for (const auto& entry : behaviors) {
if (entry.behavior && enabledStates[entry.id] &&
entry.behavior->getMotorPosition(motorID, position)) {
return true; // Found an enabled behavior controlling this motor
}
}
return false; // No enabled behavior controlling this motor
}