#ifndef ANIMATION_FILE_H #define ANIMATION_FILE_H #include #include "FS.h" #include "FFat.h" #include #define NUM_CHANNELS 5 #define FRAMES_PER_SECOND 50 #define MAX_DURATION_SECONDS 10 #define MAX_FRAMES (FRAMES_PER_SECOND * MAX_DURATION_SECONDS) struct AnimationHeader { char magic[4]; // 0–3 ANIM tag uint16_t frameCount; // 4–5 Number of total frames uint8_t version; // 6 uint8_t frameRate; // 7 Frames per second uint8_t reserved[8]; // 8–15 }; struct __attribute__((packed)) Keyframe { uint8_t motorId; uint16_t frame; uint16_t position; }; class Animation { public: Animation(); void setFrame(uint16_t frameIndex, uint16_t channel, uint16_t value); uint16_t getFrame(uint16_t frameIndex, uint16_t channel) const; bool getFramePositions(uint16_t frameIndex, uint16_t* outPositions); void addKeyframe(uint8_t motorId, uint16_t frame, uint16_t position); const std::vector& getKeyframes() const; void printKeyframes(); void clear(); uint16_t* getRawData(); // Optional: for bulk access size_t getSize() const; bool saveToFile(const char* filename); bool loadFromFile(const char* filename); uint16_t getFrameCount() const; void createSampleSweep(uint8_t seconds); void createStaggeredSweep(uint8_t seconds); private: AnimationHeader header; uint16_t data[MAX_FRAMES][NUM_CHANNELS]; std::vector keyframes; }; #endif